private void OnReconnecting() { foreach (Utility util in ParentFurniture.GetAllTiles().SelectMany(tile => tile.Utilities.Values)) { if (util.Grid.PlugIn(this)) { // For now it's meaningless to connect to multiple utilities, and behavior isn't well defined, so bail break; } } }
private void HaulingJobForInputs(ProductionChain prodChain) { int numHaulingJobs = 0; bool isProcessing = InputProcessed.ToInt() > 0; //// for all inputs in production chain foreach (Item reqInputItem in prodChain.Input) { if (isProcessing && !reqInputItem.HasHopper) { continue; } //// if there is no hauling job for input object type, create one Job furnJob; string requiredType = reqInputItem.ObjectType; bool existingHaulingJob = ParentFurniture.Jobs.HasJobWithPredicate(x => x.RequestedItems.ContainsKey(requiredType), out furnJob); if (existingHaulingJob) { numHaulingJobs++; } else { Tile inTile = World.Current.GetTileAt( ParentFurniture.Tile.X + reqInputItem.SlotPosX, ParentFurniture.Tile.Y + reqInputItem.SlotPosY, ParentFurniture.Tile.Z); // create job for desired input resource string desiredInv = reqInputItem.ObjectType; int desiredAmount = reqInputItem.Amount; if (reqInputItem.HasHopper) { desiredAmount = PrototypeManager.Inventory.Get(desiredInv).MaxStackSize; } if (inTile.Inventory != null && inTile.Inventory.Type == reqInputItem.ObjectType && inTile.Inventory.StackSize <= desiredAmount) { desiredAmount = desiredAmount - inTile.Inventory.StackSize; } if (desiredAmount > 0) { Job job = new Job( inTile, null, // beware: passed jobObjectType is expected Furniture only !! null, 0.4f, new RequestedItem[] { new RequestedItem(desiredInv, desiredAmount, desiredAmount) }, Job.JobPriority.High, "hauling", false, false, false); job.Description = string.Format("Hauling '{0}' to '{1}'", desiredInv, ParentFurniture.GetName()); job.OnJobWorked += PlaceInventoryToWorkshopInput; ParentFurniture.Jobs.Add(job); numHaulingJobs++; } } } InputHaulingJobsCount.SetValue(numHaulingJobs); }