/// <summary> /// Create factory entities /// </summary> /// <param name="factory"></param> /// <param name="stack"></param> public void CreateFactoryEntities(PicFactory factory, ParameterStack stack, Transform2D transform) { // get parameter values double ParamX1 = stack.GetDoubleParameterValue("ParamX1"); double L1 = stack.GetDoubleParameterValue("L1"); double B1 = stack.GetDoubleParameterValue("B1"); double L2 = stack.GetDoubleParameterValue("L2"); double B2 = stack.GetDoubleParameterValue("B2"); double H1 = stack.GetDoubleParameterValue("H1"); double RL = stack.GetDoubleParameterValue("RL"); double RB = stack.GetDoubleParameterValue("RB"); double Xo = stack.GetDoubleParameterValue("Xo"); double Yo = stack.GetDoubleParameterValue("Yo"); double Diro = stack.GetDoubleParameterValue("Diro"); bool Symy = stack.GetBoolParameterValue("Symy"); double m15 = stack.GetDoubleParameterValue("m15"); double m16 = stack.GetDoubleParameterValue("m16"); double decalenc = stack.GetDoubleParameterValue("decalenc"); double encoche = stack.GetDoubleParameterValue("encoche"); int PoignsurTete = stack.GetIntParameterValue("PoignsurTete"); bool caisse_en_2 = stack.GetBoolParameterValue("caisse_en_2"); int caisse_en_4 = stack.GetIntParameterValue("caisse_en_4"); double lgPatte = stack.GetDoubleParameterValue("lgPatte"); IPlugin DemiPatteCol = stack.GetPluginParameterValue("DemiPatteCol"); IPlugin Poignee = stack.GetPluginParameterValue("Poignee"); double HY = 0.0; double ec1 = 0.0, ec2 = 0.0; CalEncoche(ref ec1, ref ec2, m15, m16, decalenc, encoche); if (caisse_en_2 || caisse_en_4 > 0) { B1 = B2; L2 = 0.0; B2 = 0.0; } if (caisse_en_4 == 1 || caisse_en_4 == 3) { B1 = 0.0; RB = RL; L2 = 0.0; B2 = 0.0; } if (caisse_en_4 == 2 || caisse_en_4 == 4) { L1 = B1; RL = RB; B1 = 0.0; L2 = 0.0; B2 = 0.0; } double PX1 = lgPatte; double PX2 = L1; double PX3 = B1; double PX4 = L2; double PX5 = B2; double RBY1 = 0.0, RBY2 = 0.0, RBY3 = 0.0, RBY4 = 0.0, RBY5 = 0.0; double RHY1 = 0.0, RHY2 = 0.0, RHY3 = 0.0, RHY4 = 0.0, RHY5 = 0.0; double patProlong = 0.0; if (Symy) { RBY1 = patProlong; RBY2 = RL; RBY3 = RB; RBY4 = RL; RBY5 = RB; } else { RHY1 = patProlong; RHY2 = RL; RHY3 = RB; RHY4 = RL; RHY5 = RB; } HY = HY + H1; if (caisse_en_2 || caisse_en_4 > 0) { if (PX5 != 0) { PX3 = PX5; } PX4 = 0; PX5 = 0; RHY4 = 0; RHY5 = 0; RBY4 = 0; RBY5 = 0; } double V0 = 0.0; double v1 = V0 + lgPatte; double v2 = v1 + L1; double v3 = v2 + B1; double v4 = v3 + L2; double V5 = v4 + B2; double V6 = H1; double w0 = 0.0; double w1 = V6 + RL; double w2 = V6 + RB; double w3 = V6 + RL; double w4 = V6 + RB; SortedList <uint, PicEntity> entities = new SortedList <uint, PicEntity>(); PicFactory fTemp = new PicFactory(); // segments double x1 = 0.0, y1 = 0.0, x2 = 0.0, y2 = 0.0; uint index = 0; const PicGraphics.LT ltCut = PicGraphics.LT.LT_CUT; const PicGraphics.LT ltFold = PicGraphics.LT.LT_CREASING; if (3 == caisse_en_4) { x1 = v1; y1 = V6; x2 = v2; y2 = y1; entities.Add(++index, fTemp.AddSegment(ltFold, 1, 1, x1, y1, x2, y2)); x1 = v1; y1 = w0; x2 = x1; y2 = w2; entities.Add(++index, fTemp.AddSegment(ltCut, 1, 1, x1, y1, x2, y2)); x1 = x2; y1 = y2; x2 = v2; y2 = y1; entities.Add(++index, fTemp.AddSegment(ltCut, 1, 1, x1, y1, x2, y2)); x1 = x2; y1 = y2; x2 = x1; y2 = w0; entities.Add(++index, fTemp.AddSegment(ltCut, 1, 1, x1, y1, x2, y2)); } else { x1 = v1; y1 = w0; x2 = x1; y2 = V6; entities.Add(++index, fTemp.AddSegment(ltFold, 1, 1, x1, y1, x2, y2)); x1 = v2; y1 = w0; x2 = x1; y2 = V6; if (!caisse_en_2 && 0 == caisse_en_4) { entities.Add(++index, fTemp.AddSegment(ltFold, 1, 1, x1, y1, x2, y2)); x1 = v3; y1 = w0; x2 = x1; y2 = V6; entities.Add(++index, fTemp.AddSegment(ltFold, 1, 1, x1, y1, x2, y2)); x1 = v4; y1 = w0; x2 = x1; y2 = V6; } if (0 == caisse_en_4) { entities.Add(++index, fTemp.AddSegment(ltFold, 1, 1, x1, y1, x2, y2)); x1 = v1 + ec2; y1 = V6; x2 = v2 - ec2; } else { x1 = v1 + ec2; y1 = V6; if (caisse_en_4 == 4) { x2 = v2 - ec2; } else { x2 = v2; } } y2 = y1; entities.Add(++index, fTemp.AddSegment(ltFold, 1, 1, x1, y1, x2, y2)); if (caisse_en_4 == 4) { x1 = x2; y1 = y2; x2 = x1 + ec1; y2 = y1; entities.Add(++index, fTemp.AddSegment(ltCut, 1, 1, x1, y1, x2, y2)); } x1 = v2 + ec1; y1 = V6; if (!caisse_en_2 && caisse_en_4 == 0) { x2 = v3 - ec1; } else { x2 = v3; } y2 = y1; if (caisse_en_4 == 0) { entities.Add(++index, fTemp.AddSegment(ltCut, 1, 1, x1, y1, x2, y2)); } if (!caisse_en_2 && caisse_en_4 == 0) { // 9 x1 = v3 + ec2; y1 = V6; x2 = v4 - ec2; y2 = y1; entities.Add(++index, fTemp.AddSegment(ltCut, 1, 1, x1, y1, x2, y2)); // 10 x1 = v4 + ec1; y1 = V6; x2 = V5; y2 = y1; entities.Add(++index, fTemp.AddSegment(ltCut, 1, 1, x1, y1, x2, y2)); } // 11 if (!caisse_en_2 && caisse_en_4 == 0) { x1 = V5; } else { if (caisse_en_4 == 0) { x1 = v3; } else { x1 = v2; } } y1 = w0; x2 = x1; if (caisse_en_4 == 4) { y2 = V6; } else { y2 = w4; } entities.Add(++index, fTemp.AddSegment(caisse_en_4 == 4 ? ltFold : ltCut, 1, 1, x1, y1, x2, y2)); if (caisse_en_4 == 4) { x1 = x1 - ec1; x2 = x1; y1 = y2; y2 = w4; entities.Add(++index, fTemp.AddSegment(ltCut, 1, 1, x1, y1, x2, y2)); } if (!caisse_en_2 && caisse_en_4 == 0) { // 12 x1 = x2; y1 = y2; x2 = v4 + ec1; y2 = y1; entities.Add(++index, fTemp.AddSegment(ltCut, 1, 1, x1, y1, x2, y2)); // 13 x1 = x2; y1 = y2; x2 = x1; y2 = V6; entities.Add(++index, fTemp.AddSegment(ltCut, 1, 1, x1, y1, x2, y2)); // 14 x1 = x2; y1 = y2; x2 = v4 - ec2; y2 = y1; entities.Add(++index, fTemp.AddSegment(ltCut, 1, 1, x1, y1, x2, y2)); // 15 x1 = x2; y1 = y2; x2 = x1; y2 = w3; entities.Add(++index, fTemp.AddSegment(ltCut, 1, 1, x1, y1, x2, y2)); // 16 x1 = x2; y1 = y2; x2 = v3 + ec2; y2 = y1; entities.Add(++index, fTemp.AddSegment(ltCut, 1, 1, x1, y1, x2, y2)); // 17 x1 = x2; y1 = y2; x2 = x1; y2 = V6; entities.Add(++index, fTemp.AddSegment(ltCut, 1, 1, x1, y1, x2, y2)); // 18 x1 = x2; y1 = y2; x2 = v3 - ec1; y2 = y1; entities.Add(++index, fTemp.AddSegment(ltCut, 1, 1, x1, y1, x2, y2)); // 19 x1 = x2; y1 = y2; x2 = x1; y2 = w2; entities.Add(++index, fTemp.AddSegment(ltCut, 1, 1, x1, y1, x2, y2)); } // 20 x1 = x2; y1 = y2; y2 = y1; if (caisse_en_4 == 0) { x2 = v2 + ec1; entities.Add(++index, fTemp.AddSegment(ltCut, 1, 1, x1, y1, x2, y2)); // 21 x1 = x2; y1 = y2; x2 = x1; y2 = V6; entities.Add(++index, fTemp.AddSegment(ltCut, 1, 1, x1, y1, x2, y2)); // 22 x1 = x2; y1 = y2; x2 = v2 - ec2; y2 = y1; entities.Add(++index, fTemp.AddSegment(ltCut, 1, 1, x1, y1, x2, y2)); // 23 x1 = x2; y1 = y2; x2 = x1; y2 = w1; entities.Add(++index, fTemp.AddSegment(ltCut, 1, 1, x1, y1, x2, y2)); // 24 } else { if (caisse_en_4 != 4) { x2 = v2; } } x1 = x2; y1 = y2; x2 = v1 + ec2; y2 = y1; entities.Add(++index, fTemp.AddSegment(ltCut, 1, 1, x1, y1, x2, y2)); // 25 x1 = x2; y1 = y2; x2 = x1; y2 = V6; entities.Add(++index, fTemp.AddSegment(ltCut, 1, 1, x1, y1, x2, y2)); // 26 x1 = x2; y1 = y2; x2 = v1; y2 = y1; entities.Add(++index, fTemp.AddSegment(ltCut, 1, 1, x1, y1, x2, y2)); // Patte de Collage ParameterStack stackDemiPatteCol = DemiPatteCol.Parameters; if (caisse_en_4 != 3) { //Call DemiPatteCol(ParamX1, lgPatte, H1, ec1, anglPc, patProlong, 0#, 0#, 0#, False) DemiPatteCol.CreateFactoryEntities(fTemp, stackDemiPatteCol, transform); } if (caisse_en_4 == 4) { // Call DemiPatteCol(ParamX1, lgPatte, H1, ec1, anglPc, patProlong, L1 + 2 * lgPatte, 0#, 180, True) DemiPatteCol.CreateFactoryEntities(fTemp, stackDemiPatteCol, transform); } } if ((!Symy && PoignsurTete > 0) && caisse_en_4 == 0) { if (L1 < B1) { v1 = lgPatte + L1 / 2.0; v2 = lgPatte + L1 + B1 + L2 / 2.0; } else { v1 = lgPatte + L1 + B1 / 2.0; v2 = lgPatte + L1 + B1 + L2 + B2 / 2.0; } // ParamX1, v1, H1, 0, False ParameterStack stackPoignee = Poignee.Parameters; stackPoignee.SetDoubleParameter("", v1); stackPoignee.SetDoubleParameter("", H1); stackPoignee.SetDoubleParameter("", 0); stackPoignee.SetBoolParameter("", false); Poignee.CreateFactoryEntities(fTemp, stackPoignee, transform); //(ParamX1, v2, H1, 0, False) if (!caisse_en_2) { Poignee.CreateFactoryEntities(fTemp, stackPoignee, transform); } } factory.AddEntities(fTemp, transform); /* * int hom = 0; * if (Symy) * hom = -1; * else * hom = 1; * //ParamX1.Tranf2d Index(index1), Index(idxcour), Xo, Yo, Diro, hom */ }