//============================================================== //敵を作成する private GameObject CreateEnemy(int index) { GameObject obj = Instantiate(Resources.Load("Prefabs/Enemy")) as GameObject; obj.name = "" + index; obj.GetComponent <Enemy>().Index = index; obj.transform.SetParent(GameObject.Find("Enemies").transform, false); parameterManager.AddEnemyParameters(index, parameterManager.Floor); return(obj); }