public LightGroup(int index, string compositionName) { LightingParameterSemantics = new Dictionary <ParameterKey, LightParamSemantic>(); var lightGroupSubKey = string.Format("." + compositionName + "[{0}]", index); foreach (var param in LightForwardModelRenderer.LightParametersDict) { LightingParameterSemantics.Add(ParameterKeys.AppendKey(param.Key, lightGroupSubKey), param.Value); } }
private void UpdateLightingParameterSemantics(int index, string compositionName) { lightingParameterSemantics.Clear(); var lightGroupSubKey = string.Format("." + compositionName + "[{0}]", index); foreach (var param in LightParametersDict) { lightingParameterSemantics.Add(ParameterKeys.AppendKey(param.Key, lightGroupSubKey), param.Value); } }
public static ShadowUpdateInfo CreateShadowUpdateInfo(int index, int level) { var info = new ShadowUpdateInfo { CascadeCount = level }; // Prepare keys for this shadow map type var shadowSubKey = string.Format(".shadows[{0}]", index); info.ShadowMapReceiverInfoKey = ParameterKeys.AppendKey(ShadowMapRenderer.Receivers, shadowSubKey); info.ShadowMapReceiverVsmInfoKey = ParameterKeys.AppendKey(ShadowMapRenderer.ReceiversVsm, shadowSubKey); info.ShadowMapLevelReceiverInfoKey = ParameterKeys.AppendKey(ShadowMapRenderer.LevelReceivers, shadowSubKey); info.ShadowMapLightCountKey = ParameterKeys.AppendKey(ShadowMapRenderer.ShadowMapLightCount, shadowSubKey); info.ShadowMapTextureKey = ParameterKeys.AppendKey(ShadowMapKeys.Texture, shadowSubKey); return(info); }