// Use this for initialization void Start() { ParamaterPasser = FindObjectOfType <ParamaterPasser>(); mybody = GetComponent <Rigidbody2D> (); BoxCollider = GetComponent <BoxCollider2D> (); SpeedMileStoneCount = SpeedIncreaceMileStone; MySkin = transform.GetChild(0).GetComponent <SpriteRenderer> (); MySkin.sprite = ParamaterPasser.ChosenSkin; gameObject.SetActive(true); }
// Use this for initialization void Start() { OwnedSkinIndexs = PlayerPrefsX.GetIntArray("OwnedSkinIndexs", 27, 1); ParamaterPasser = FindObjectOfType <ParamaterPasser>(); StartupPosition = CharcterView.transform.position; if (PlayerPrefs.HasKey("ChosenSkin")) { ParamaterPasser.ChosenSkin = PlayerSkins[PlayerPrefs.GetInt("ChosenSkin")]; } }