示例#1
0
    private void Update()
    {
        float num  = base.transform.position.x - this.m_oldPosition.x;
        float num2 = base.transform.position.y - this.m_oldPosition.y;

        this.m_offset.x = this.m_offset.x + num;
        if (num != 0f)
        {
            this.SetHorizontalPosition(this.m_backgroundLayerForeground, -0.4f);
            this.SetHorizontalPosition(this.m_backgroundLayerFurther, 0.7f);
            this.SetHorizontalPosition(this.m_backgroundLayerFar, 0.6f);
            this.SetHorizontalPosition(this.m_backgroundLayerNear, 0.4f);
            this.SetHorizontalPosition(this.m_backgroundLayerSky, 0.8f);
            this.SetHorizontalPosition(this.m_backgroundLayerFixedFollowCamera, 1f);
            for (int i = 0; i < this.m_miscellanousLayer.Count; i++)
            {
                ParallaxCustomLayer parallaxCustomLayer = this.m_miscellanousLayer[i];
                Vector3             position            = parallaxCustomLayer.layer.transform.position;
                position.x = parallaxCustomLayer.layer.GetComponent <BaseTransform>().position.x + this.m_offset.x * parallaxCustomLayer.speedX;
                parallaxCustomLayer.layer.transform.position = position;
            }
        }
        if (num2 != 0f)
        {
            for (int j = 0; j < this.m_backgroundLayerForeground.Length; j++)
            {
                GameObject gameObject = this.m_backgroundLayerForeground[j];
                Vector3    vector     = gameObject.transform.position;
                if (vector.y <= this.m_fgLimitY)
                {
                    vector -= Vector3.up * num2 * 0.2f;
                }
                else
                {
                    vector.y = this.m_fgLimitY;
                }
                gameObject.transform.position = vector;
            }
        }
        this.m_oldPosition = base.transform.position;
    }
示例#2
0
 public void RegisterParallaxLayer(ParallaxCustomLayer pcl)
 {
     this.m_miscellanousLayer.Add(pcl);
     pcl.layer.AddComponent <BaseTransform>();
 }