private void Start() { myPanel = PanelUtils.CreatePanelFor(panelContent, canvas); buttonImage.sprite = showPanelSprite; HidePanel(); }
public void SetVisible(bool value) { bool oldValue = visible; visible = value; if (value) { PanelManager.HideAllPanels(this); } GameObject target = GetTarget(); target.SetActive(visible); if (visible) { PanelProfile profile = Defaults.GetProfile(panelProfile); if (oldValue != value) { ZeroNotSelectableCount(); } Vector3 noYOffset = profile.offset; noYOffset.y = 0; Vector3 positionWithoutYOffset = PanelUtils.Position(profile.sceneCamera, controller, noYOffset, profile.minDistance); target.transform.position = PanelUtils.Position(profile.sceneCamera, controller, profile.offset, profile.minDistance); target.transform.rotation = PanelUtils.Rotation(profile.sceneCamera, positionWithoutYOffset); } }
// Start is called before the first frame update void Start() { Panel panel1 = PanelUtils.CreatePanelFor(content1, canvas); panel1.AddTab(content2); panel1.DockToRoot(Direction.Left); canvas.ForceRebuildLayoutImmediate(); }
/// <summary> /// Apre un pannello per selezionare un dataset da importare nella cartella MyDataset /// </summary> public void OpenImportPanel() { PanelUtils.OpenImportPanel(); if (currSceneEnum == SceneEnum.Mainpage) { UpdateSelectedDatasetText(); } }
private void panel1_Paint(object sender, PaintEventArgs e) { PanelUtils.InitializeGraphics(e.Graphics); PanelUtils.InitializePanel(panel1, null); PanelUtils.InitializeSigns(signs); PanelUtils.DrawNote(_firstNote, panel1, showSigns); PanelUtils.DrawNote(_secondNote, panel1, showSigns); PanelUtils.DrawNote(_thirdNote, panel1, showSigns); }
/// <summary> /// Apre il pannello per selezionare una configurazione. /// </summary> public void OpenPanel() { PanelUtils.OpenPanel(); Debug.Log(FileUtils.selectedDataset); if (currSceneEnum == SceneEnum.Mainpage) { UpdateSelectedDatasetText(); playButton.interactable = FileUtils.CheckForDefaultFiles(); } }
internal void InvalidateInt(RibbonGroupsPanel ribbonGroupPanel) { if (ItemsHost != null) { PanelUtils.InvalidateAncestorsMeasure(ItemsHost, ribbonGroupPanel); } foreach (var ribbonItem in Items) { ribbonItem.InvalidateMeasureInt(); } }
public void Resize() { #if UNITY_EDITOR Undo.SetCurrentGroupName("GrowButtonByTextMesh Resize"); int group = Undo.GetCurrentGroup(); #endif float rowWidth = RowWidth(); #if UNITY_EDITOR for (int i = 0; i < gameObject.transform.childCount; i++) { Undo.RecordObject(gameObject.transform.GetChild(i), "Resize Child"); } #endif textMesh.gameObject.transform.SetParent(null, true); #if UNITY_EDITOR Undo.RecordObject(transform, "Scale Main Object"); #endif PanelUtils.PanelResizeWidth panelResizeWidth = PanelUtils.ResizeWidth(gameObject, rowWidth, 0, true); transform.localScale = new Vector3(panelResizeWidth.xScale, transform.localScale.y, transform.localScale.z); textMesh.gameObject.transform.SetParent(gameObject.transform, true); if (alignment == TextAlignment.Left) { // FIXME: this can be optimized by batching all WorldDistanceToLocalDistance calls for this object float localTextMeshWidth = TransformWithoutRotation.WorldDistanceToLocalDistance(TextMeshWidth(), textMesh.gameObject); float localParentContainerWidth = TransformWithoutRotation.WorldDistanceToLocalDistance(rowWidth, textMesh.gameObject); float localPadding = TransformWithoutRotation.WorldDistanceToLocalDistance(padding, textMesh.gameObject); float xOffset = localTextMeshWidth / 2 + localPadding - localParentContainerWidth / 2; textMesh.gameObject.transform.localPosition = new Vector3( xOffset * textMesh.gameObject.transform.localScale.x, textMesh.gameObject.transform.localPosition.y, textMesh.gameObject.transform.localPosition.z ); } else { textMesh.gameObject.transform.localPosition = new Vector3(0, textMesh.gameObject.transform.localPosition.y, textMesh.gameObject.transform.localPosition.z); } #if UNITY_EDITOR Undo.CollapseUndoOperations(group); #endif if (transform.parent) { ExecuteEvents.Execute <IChild3dWidgetResized>(transform.parent.gameObject, null, (x, y) => x.Child3dWidgetResized()); } }
private float Width() { float width = 0; List <float> widths = new List <float>(); for (int i = 0; i < list.Count - 1; i++) { widths.Add(height); } width += PanelUtils.SumWithSpacing(widths, space); return(width); }
public float RowWidth() { float width = padding * 2; List <float> widths = new List <float>(); foreach (Transform child in transform) { if (!child.gameObject.activeSelf) { continue; } widths.Add(ObjectBounds.WorldWidth(child.gameObject)); } width += PanelUtils.SumWithSpacing(widths, spacing); return(width); }
public float ColumnHeight() { float height = padding * 2; List <float> heights = new List <float>(); foreach (Transform child in transform) { if (!child.gameObject.activeSelf) { continue; } heights.Add(ObjectBounds.WorldHeight(child.gameObject)); } height += PanelUtils.SumWithSpacing(heights, spacing); return(height); }
void Start() { Panel leftGroupPanel = PanelUtils.CreatePanelFor(leftTab1Content, dynamicPanelsCanvas); Panel rightGroupPanel = PanelUtils.CreatePanelFor(rightTab1Content, dynamicPanelsCanvas); // Set the minimum sizes of the contents associated with the tabs leftGroupPanel[0].MinSize = new Vector2(400f, 200f); rightGroupPanel[0].MinSize = new Vector2(400f, 200f); // Left Panel PanelTab hierarchyTab = leftGroupPanel.GetTab(leftTab1Content); hierarchyTab.Label = " Hierarchy"; hierarchyTab.Icon = null; PanelTab searchTab = leftGroupPanel.AddTab(leftTab2Content); searchTab.Label = " Search"; searchTab.Icon = null; // Right Panel PanelTab inspectorTab = rightGroupPanel.GetTab(rightTab1Content); inspectorTab.Label = " Inspector"; inspectorTab.Icon = null; if (rightTab2Content != null) { PanelTab commandsTab = rightGroupPanel.AddTab(rightTab2Content); commandsTab.Label = " Commands"; commandsTab.Icon = null; } leftGroupPanel.ActiveTab = 0; // leftGroupPanel.DockToRoot(Direction.Left); rightGroupPanel.ActiveTab = 0; // rightGroupPanel.DockToRoot(Direction.Right); dynamicPanelsCanvas.ForceRebuildLayoutImmediate(); leftGroupPanel.ResizeTo(new Vector2(450, 800)); rightGroupPanel.ResizeTo(new Vector2(520, 800)); }
public void Resize() { #if UNITY_EDITOR Undo.SetCurrentGroupName("PanelContainer Resize"); int group = Undo.GetCurrentGroup(); #endif CalculateBounds(); float maxWidth = bounds.size.x; float maxHeight = bounds.size.y; #if UNITY_EDITOR for (int i = 0; i < gameObject.transform.childCount; i++) { Undo.RecordObject(gameObject.transform.GetChild(i), "Resize Child"); } #endif Transform[] children = DetachReattach.DetachChildren(gameObject); #if UNITY_EDITOR Undo.RecordObject(transform, "Resize Panel"); #endif PanelUtils.PanelResizeWidth panelResizeWidth = PanelUtils.ResizeWidth(gameObject, maxWidth, 0); PanelUtils.PanelResizeHeight panelResizeHeight = PanelUtils.ResizeHeight(gameObject, maxHeight, 0); if (panelResizeWidth.xScale > 0 && panelResizeHeight.yScale > 0) { transform.localScale = new Vector3(panelResizeWidth.xScale, panelResizeHeight.yScale, transform.localScale.z); } DetachReattach.ReattachChildren(children, gameObject); transform.position = transform.position + transform.right * panelResizeWidth.xOffset + transform.up * panelResizeHeight.yOffset; #if UNITY_EDITOR Undo.CollapseUndoOperations(group); #endif dirty = false; }
protected override Size MeasureOverride(Size availableSize) { var hasOverflowedItems = HasOverflowItems; HasOverflowItems = false; var measureOverride = base.MeasureOverride(availableSize); HasOverflowItems = ItemsHost?.HasOverflowChildren ?? false; if (HasOverflowItems == false && hasOverflowedItems == false) { return(measureOverride); } if (ItemsHost != null) { PanelUtils.InvalidateAncestorsMeasure(ItemsHost, this); } return(base.MeasureOverride(availableSize)); }
internal static void InvalidateAncestorsArrange(this UIElement uie, UIElement untilAncestor, bool includeLast) { PanelUtils.InvalidateAncestorsArrangeIncludeLast(uie, untilAncestor); }
/// <summary> /// Apre un pannello per selezionare un dataset da esportare in una qualsiasi directory sul pc /// </summary> public void OpenExportPanel() { PanelUtils.OpenExportPanel(); }
public static void SetZIndex(this UIElement element, int zindex) { PanelUtils.SetZIndex(element, zindex); }
internal static void InvalidateAncestorsArrange(this UIElement uie) { PanelUtils.InvalidateAncestorsArrange(uie); }
internal static void InvalidateAncestorsMeasure(this UIElement uie, UIElement untilAncestor) { PanelUtils.InvalidateAncestorsMeasure(uie, untilAncestor); }