// Start is called before the first frame update void Start() { player = GameObject.FindGameObjectWithTag("Player"); _rigidbody = player.GetComponent <Rigidbody>(); panelTutorial = FindObjectOfType <PanelTutorial>(); forwardTrigger = GameObject.FindGameObjectWithTag("ForwardTrigger").GetComponent <BoxCollider>(); forwardTrigger.enabled = false; panelTutorial.btnBrake.onClick.AddListener(() => DisableKinematic()); }
// Start is called before the first frame update void Start() { player = GameObject.FindGameObjectWithTag("Player"); _rigidbody = player.GetComponent <Rigidbody>(); panelTutorial = FindObjectOfType <PanelTutorial>(); forwardTrigger = GameObject.FindGameObjectWithTag("ForwardTrigger").GetComponent <BoxCollider>(); forwardTrigger.enabled = false; panelTutorial.btnBrake.onClick.AddListener(() => DisableKinematic()); SetItemCoins(); SetItemGas(); if (CarController.instance != null) { CarController.instance.isStable = true; } }
// Update is called once per frame void Update() { if (Bplay.pulsado) { if (PlayerPrefs.GetInt("Tutorial") == 1 && Dificultad != 3 && Dificultad != 4)//Solo aparece el panel cuando esta el modo tutorial pero no esta en CR ni Supervivencia { PanelTutorial.SetActive(true); } _Bpausa.SetActive(true); Bplay.pulsado = false; grupoConfig.SetActive(false); Time.timeScale = 1; } if (Bpausa.pulsado) { PanelTutorial.SetActive(false); Bpausa.pulsado = false; grupoConfig.SetActive(true); Time.timeScale = 0; _Bpausa.SetActive(false); } if (Bmenu.pulsado) { ReiniciarMarcadores(); Time.timeScale = 1; SceneManager.LoadScene("MainMenu"); } if (Breintentar.pulsado) { ReiniciarMarcadores(); Time.timeScale = 1; SceneManager.LoadScene("Oceano"); } }
// Start is called before the first frame update void Start() { instance = this; SetTutorialHoldThrottle(); SetUpButton(); }