/// <summary> /// Histories the list close. /// </summary> /// <returns>The list close.</returns> /// <param name="animObj">Animation object.</param> public void HistoryListClose(GameObject animObj) { string title = PanelStateManager.GetHeaderStringByKey("PanelMypageMain"); HeaderPanel.Instance.BackButtonSwitch(false, HistoryListCloseEvent, title); BackButton(animObj); }
public void BoardDetailClose(GameObject animObj) { string title = PanelStateManager.GetHeaderStringByKey("BulletInBoardPanel"); HeaderPanel.Instance.BackButtonSwitch(false, null, title); PanelBoardListAnimate(animObj, true); }
/// <summary> /// Others the setting close. /// </summary> /// <returns>The setting close.</returns> public void OtherSettingClose(GameObject animObj) { string title = PanelStateManager.GetHeaderStringByKey("PanelMypageMain"); HeaderPanel.Instance.BackButtonSwitch(false, OtherSettingCloseEvent, title); StartCoroutine(BackAnimateToDestory(animObj)); }
/// <summary> /// Panels the rand message close. /// </summary> /// <returns>The rand message close.</returns> public void PanelRandMessageClose(GameObject animObj) { string title = PanelStateManager.GetHeaderStringByKey("PanelMypageMain"); HeaderPanel.Instance.BackButtonSwitch(false, null, title); BackButton(animObj); }
/// <summary> /// Contacts the close. /// </summary> /// <returns>The close.</returns> /// <param name="animObj">Animation object.</param> public void ContactClose(GameObject animObj) { string title = PanelStateManager.GetHeaderStringByKey("OtherSetting"); HeaderPanel.Instance.BackButtonSwitch(false); HeaderPanel.Instance.BackButtonSwitch(true, BackButtonEvent, title); this.GetComponent <BoxCollider2D> ().enabled = true; MypageEventManager.Instance.BackButton(animObj); }
/// <summary> /// Contacts the open. /// </summary> /// <returns>The open.</returns> /// <param name="animObj">Animation object.</param> public void ContactOpen(GameObject animObj) { string title = PanelStateManager.GetHeaderStringByKey("PanelContact"); HeaderPanel.Instance.BackButtonSwitch(false); HeaderPanel.Instance.BackButtonSwitch(true, ContactCloseEvent, title); this.GetComponent <BoxCollider2D> ().enabled = false; MypageEventManager.Instance.PanelAnimate(animObj); }
/// <summary> /// Others the setting. /// </summary> /// <returns>The setting.</returns> public void OtherSettingOpen() { string title = PanelStateManager.GetHeaderStringByKey("OtherSetting"); HeaderPanel.Instance.BackButtonSwitch(false); HeaderPanel.Instance.BackButtonSwitch(true, OtherSettingCloseEvent, title); StartCoroutine(OtherSettingOpenInumerator()); }
/// <summary> /// Profiles the change close. /// </summary> /// <param name="animObj">Animation object.</param> public void ProfileChangeClose(GameObject animObj) { string title = PanelStateManager.GetHeaderStringByKey("PanelMypageMain"); HeaderPanel.Instance.BackButtonSwitch(false, ProfileChangeEvent, title); PanelMypageMain.Instance.Init(true); StartCoroutine(BackAnimateToDestory(animObj)); }
/// <summary> /// Webviews the campaign close. /// </summary> /// <returns>The campaign close.</returns> /// <param name="animObj">Animation object.</param> public void WebviewCampaignClose(GameObject animObj) { string title = PanelStateManager.GetHeaderStringByKey("PanelMypageMain"); HeaderPanel.Instance.BackButtonSwitch(false, null, title); _panelCampaign.SetActive(false); BackButton(animObj); }
/// <summary> /// Helps the detail open. /// </summary> /// <returns>The detail open.</returns> /// <param name="panelObject">Panel object.</param> public void HelpDetailOpen(GameObject panelObject) { HeaderPanel.Instance.BackButtonSwitch(false); string title = PanelStateManager.GetHeaderStringByKey("HelpPanelDetail"); HeaderPanel.Instance.BackButtonSwitch(true, HelpDetailEvent, title); PanelHelpDetail.Instance.gameObject.SetActive(true); PanelHelpDetail.Instance.Init(panelObject.transform.GetChild(1).GetComponent <Text>().text, panelObject.transform.GetChild(2).GetComponent <Text>().text); MypageEventManager.Instance.PanelAnimate(PanelHelpDetail.Instance.gameObject); }
/// <summary> /// Histories the list open. /// </summary> /// <returns>The list open.</returns> /// <param name="animObj">Animation object.</param> public void HistoryListOpen(GameObject animObj) { HeaderPanel.Instance.BackButtonSwitch(false); string title = PanelStateManager.GetHeaderStringByKey("PaneHistory"); HeaderPanel.Instance.BackButtonSwitch(true, HistoryListCloseEvent, title); _backSwipe.EventMessageTarget = _paneHistory; PaneHistory.Instance.Init(); PanelAnimate(animObj); }
/// <summary> /// Webviews the campaign open. /// </summary> /// <returns>The campaign open.</returns> /// <param name="animObj">Animation object.</param> public void WebviewCampaignOpen(GameObject animObj) { HeaderPanel.Instance.BackButtonSwitch(false); string title = PanelStateManager.GetHeaderStringByKey("PanelCampaign"); HeaderPanel.Instance.BackButtonSwitch(true, WebviewTransCloseEvent, title); _panelCampaign.SetActive(true); PanelAnimate(animObj); }
/// <summary> /// Helps the detail close. /// </summary> /// <returns>The detail close.</returns> /// <param name="animObj">Animation object.</param> public void HelpDetailClose(GameObject animObj) { string title = PanelStateManager.GetHeaderStringByKey("HelpPanel"); HeaderPanel.Instance.BackButtonSwitch(false); HeaderPanel.Instance.BackButtonSwitch(true, HelpEvent, title); HelpPanel.Instance.gameObject.SetActive(true); MypageEventManager.Instance.BackButton(animObj); }
/// <summary> /// Webviews the term open. /// </summary> /// <returns>The term open.</returns> public void WebviewTransOpen(GameObject animObj) { string title = PanelStateManager.GetHeaderStringByKey("PanelTrans"); HeaderPanel.Instance.BackButtonSwitch(false); HeaderPanel.Instance.BackButtonSwitch(true, WebviewTransCloseEvent, title); this.GetComponent <BoxCollider2D> ().enabled = false; _webviewTrans.SetActive(true); MypageEventManager.Instance.PanelAnimate(animObj); }
public void BoardDetailOpen(GameObject animObj) { //string title = PanelStateManager.GetHeaderStringByKey ("BulletInBoardDetailPanel"); string title = PanelStateManager.GetHeaderStringByKey("BulletInBoardPanel"); HeaderPanel.Instance.BackButtonSwitch(false); HeaderPanel.Instance.BackButtonSwitch(true, BoardDetailCloseEvent, title); _backSwipe.EventMessageTarget = _panelBoardDetail; PanelBoardListAnimate(animObj); }
/// <summary> /// Helps the open. /// </summary> /// <returns>The open.</returns> /// <param name="animObj">Animation object.</param> public void HelpOpen(GameObject animObj) { string title = PanelStateManager.GetHeaderStringByKey("HelpPanel"); HeaderPanel.Instance.BackButtonSwitch(false); HeaderPanel.Instance.BackButtonSwitch(true, HelpEvent, title); HelpPanel.Instance.gameObject.SetActive(true); HelpPanel.Instance.Initialize(); MypageEventManager.Instance.PanelAnimate(animObj); GameObject.FindGameObjectWithTag(CommonConstants.BACK_SWIPE).GetComponent <ScreenRaycaster>().enabled = false; }
/// <summary> /// Helps the close. /// </summary> /// <returns>The close.</returns> /// <param name="animObj">Animation object.</param> public void HelpClose(GameObject animObj) { string title = PanelStateManager.GetHeaderStringByKey("OtherSetting"); HeaderPanel.Instance.BackButtonSwitch(false); HeaderPanel.Instance.BackButtonSwitch(true, MypageEventManager.Instance.OtherSettingCloseEvent, title); HelpPanel.Instance.gameObject.SetActive(false); MypageEventManager.Instance.BackButton(animObj); GameObject.FindGameObjectWithTag(CommonConstants.BACK_SWIPE).GetComponent <ScreenRaycaster>().enabled = true; }
public void ProfileClose(GameObject animObj) { _panelBoardDetail.GetComponent <PanelBoardDetail> ().Init(); HeaderPanel.Instance.BackButtonSwitch(false, ProfileCloseEvent); HeaderPanel.Instance.BackButtonSwitch(true, BoardDetailCloseEvent, PanelStateManager.GetHeaderStringByKey("BulletInBoardPanel")); _backSwipe.EventMessageTarget = _panelBoardDetail; PanelBoardListAnimate(animObj, true); _panelBoardDetail.GetComponent <BoxCollider2D> ().enabled = true; _panelChat.GetComponent <PanelChat> ()._listUpdateDisable = true; //無効化処理 }
/// <summary> /// Panels the rand message open. /// </summary> /// <returns>The rand message open.</returns> public void PanelRandMessageOpen(GameObject animObj) { // if (AppStartLoadBalanceManager._isBaseProfile == false) { // PanelFooterButtonManager.Instance.NoRegistBaseProfile (); // return; // } HeaderPanel.Instance.BackButtonSwitch(false); string title = PanelStateManager.GetHeaderStringByKey("PanelRandMessage"); HeaderPanel.Instance.BackButtonSwitch(true, PanelRandMessageCloseEvent, title); _backSwipe.EventMessageTarget = _panelRandMessage; PanelRandMessage.Instance.Init(); PanelAnimate(animObj); }
/// <summary> /// Profiles the change open inumerator. /// </summary> /// <returns>The change open inumerator.</returns> private IEnumerator ProfileChangeOpenInumerator() { GameObject go = Instantiate(Resources.Load(CommonConstants.PROFILE_CHANGE_PANEL)) as GameObject; while (go == null) { yield return(go != null); } go.transform.SetParent(_canvas, false); go.transform.SetSiblingIndex(1); go.name = CommonConstants.PROFILE_CHANGE_PANEL; string title = PanelStateManager.GetHeaderStringByKey("PanelProfileChange"); HeaderPanel.Instance.BackButtonSwitch(false); HeaderPanel.Instance.BackButtonSwitch(true, ProfileChangeEvent, title); DataInit(); go.GetComponent <PanelProfileChange>().Init(); _backSwipe.EventMessageTarget = go; PanelAnimate(go); }