private void OnClickSettleOK(object[] args) { //桌面的牌飞到桌子中间 CardManager.Instance.OnGameEnd(); PanelSettle.SetActive(false); foreach (var player in RoomManager.Instance.rData.allPlayers) { player.state = EPlayerState.Seat; } }
public void DoShowLoseEffect() { PanelSettle.SetActive(true); BL_lose.SetActive(true); BL_lose.transform.DOScale(2, 1).SetEase(Ease.InFlash); }