// Use this for initialization void Awake() { mainPanelObserver = GameObject.FindGameObjectWithTag("MainPanel"); inputHandler = GameObject.FindGameObjectWithTag("SamplePanel"); orchestrator = GameObject.FindGameObjectWithTag("Orchestrator"); panelHandler = GetComponent <PanelExchanger>(); showPanelResult = GameObject.FindGameObjectWithTag("OverviewPanel"); clickedMetrics = new Metric[4]; GetMetricList(); AddButtons("ColorPanel", heightContent.transform, _metricList); AddButtons("PyramidPanel", colorContent.transform, _metricList); AddButtons("OverviewPanel", pyramidContent.transform, pyramidList); }
// Use this for initialization void Start() { inserter = GameObject.FindGameObjectWithTag("SamplePanel"); orchestrator = GameObject.FindGameObjectWithTag("Orchestrator"); changePanel = this.GetComponent <PanelExchanger>(); }