/// <summary>
    /// 创建ui模板代码/自动引用
    /// </summary>
    /// <param name="obj"></param>
    /// <param name="uiPrefabPath">Assets/Prefabs/Windows/MainPanel.prefab</param>
    private void CreateCode(GameObject obj, string uiPrefabPath)
    {
        if (obj != null)
        {
            PrefabType type = PrefabUtility.GetPrefabType(obj);

            if (PrefabType.Prefab != type)
            {
                return;
            }

            GameObject clone = PrefabUtility.InstantiatePrefab(obj) as GameObject;

            if (clone == null)
            {
                return;
            }

            mPanelCodeData            = new PanelCodeData();
            mPanelCodeData.mPanelName = clone.name.Replace("(clone)", string.Empty);

            // 找到所有mark标记
            FindAllMarkTrans(clone.transform, string.Empty);

            // 创建脚本
            CreateUIPanelCode(clone, uiPrefabPath);

            // 记录预制体路径
            AddSerializeUIPrefab(uiPrefabPath);

            GameObject.DestroyImmediate(clone);
        }
    }
示例#2
0
    public static void Generate(string filePath, string scriptName, PanelCodeData panelCodeData)
    {
        StreamWriter sw = new StreamWriter(filePath, false, new UTF8Encoding(false));

        StringBuilder strBuilder = new StringBuilder();

        strBuilder.AppendLine("using System.Collections;");
        strBuilder.AppendLine("using System.Collections.Generic;");
        strBuilder.AppendLine("using UnityEngine;");
        strBuilder.AppendLine();

        strBuilder.AppendFormat("public partial class {0}", scriptName);
        strBuilder.AppendLine();
        strBuilder.AppendLine("{");

        // mark组件
        for (int i = 0; i < panelCodeData.mMarkObjInfos.Count; i++)
        {
            string strUIType = panelCodeData.mMarkObjInfos[i].mMarkObj.mComponentTypeName;

            strBuilder.AppendFormat("\tpublic {0} {1};\r\n", strUIType, UICodeGenerator.mPreFormat + panelCodeData.mMarkObjInfos[i].mName);

            if (i < (panelCodeData.mMarkObjInfos.Count - 1))
            {
                strBuilder.AppendLine();
            }
        }

        strBuilder.AppendLine("}");

        sw.Write(strBuilder);
        sw.Flush();
        sw.Close();
    }
示例#3
0
        public void Generate(string generateFilePath, string behaviourName, string nameSpace,
                             PanelCodeData panelCodeData)
        {
            var sw         = new StreamWriter(generateFilePath, false, new UTF8Encoding(false));
            var strBuilder = new StringBuilder();

            strBuilder.AppendLine("/****************************************************************************");
            strBuilder.AppendFormat(" * {0}.{1} {2}\n", DateTime.Now.Year, DateTime.Now.Month, SystemInfo.deviceName);
            strBuilder.AppendLine(" ****************************************************************************/");
            strBuilder.AppendLine();
            strBuilder.AppendLine("namespace " + nameSpace);
            strBuilder.AppendLine("{");
            strBuilder.AppendLine("\tusing UnityEngine;");
            strBuilder.AppendLine("\tusing UnityEngine.UI;");
            strBuilder.AppendLine();
            strBuilder.AppendFormat("\tpublic partial class {0}\n", behaviourName);
            strBuilder.AppendLine("\t{");
            strBuilder.AppendFormat("\t\tpublic const string NAME = \"{0}\";", behaviourName).AppendLine();
            strBuilder.AppendLine();

            foreach (var objInfo in panelCodeData.MarkedObjInfos)
            {
                var strUIType = objInfo.MarkObj.ComponentName;
                strBuilder.AppendFormat("\t\t[SerializeField] public {0} {1};\r\n",
                                        strUIType, objInfo.Name);
            }

            strBuilder.AppendLine();
            strBuilder.Append("\t\t").AppendLine("protected override void ClearUIComponents()");
            strBuilder.Append("\t\t").AppendLine("{");

            foreach (var markInfo in panelCodeData.MarkedObjInfos)
            {
                strBuilder.AppendFormat("\t\t\t{0} = null;\r\n",
                                        markInfo.Name);
            }

            strBuilder.AppendLine("\t\t\tmData = null;");

            strBuilder.Append("\t\t").AppendLine("}");
            strBuilder.AppendLine();
            strBuilder.AppendFormat("\t\tprivate {0}Data mPrivateData = null;\n", behaviourName);
            strBuilder.AppendLine();
            strBuilder.AppendFormat("\t\tpublic {0}Data mData\n", behaviourName);
            strBuilder.AppendLine("\t\t{");
            strBuilder.Append("\t\t\tget { return mPrivateData ?? (mPrivateData = new ").Append(behaviourName)
            .Append("Data()); }")
            .AppendLine();
            strBuilder.AppendLine("\t\t\tset");
            strBuilder.AppendLine("\t\t\t{");
            strBuilder.AppendLine("\t\t\t\tmUIData = value;");
            strBuilder.AppendLine("\t\t\t\tmPrivateData = value;");
            strBuilder.AppendLine("\t\t\t}");
            strBuilder.AppendLine("\t\t}");
            strBuilder.AppendLine("\t}");
            strBuilder.AppendLine("}");

            sw.Write(strBuilder);
            sw.Flush();
            sw.Close();
        }
示例#4
0
        public void Generate(string generateFilePath, string behaviourName, string nameSpace, PanelCodeData panelCodeData)
        {
            var           sw         = new StreamWriter(generateFilePath, false, new UTF8Encoding(false));
            StringBuilder strBuilder = new StringBuilder();

            strBuilder.AppendLine("/****************************************************************************");
            strBuilder.AppendFormat(" * {0}.{1} {2}\n", DateTime.Now.Year, DateTime.Now.Month, SystemInfo.deviceName);
            strBuilder.AppendLine(" ****************************************************************************/");
            strBuilder.AppendLine();

            strBuilder.AppendLine("using System;");
            strBuilder.AppendLine("using System.Collections.Generic;");
            strBuilder.AppendLine("using UnityEngine;");
            strBuilder.AppendLine("using UnityEngine.UI;");
            strBuilder.AppendLine("using QFramework;").AppendLine();

            strBuilder.AppendLine("namespace " + nameSpace);
            strBuilder.AppendLine("{");
            strBuilder.Append("\t").AppendFormat("public class {0}Data : UIPanelData", behaviourName).AppendLine();
            strBuilder.Append("\t").AppendLine("{");
            strBuilder.Append("\t\t").AppendLine("// TODO: Query Mgr's Data");
            strBuilder.Append("\t").AppendLine("}");
            strBuilder.AppendLine();
            strBuilder.AppendFormat("\tpublic partial class {0} : UILuaPanel", behaviourName);
            strBuilder.AppendLine();
            strBuilder.AppendLine("\t{");
            strBuilder.Append("\t\t").AppendLine("protected override void ProcessMsg (int eventId,QMsg msg)");
            strBuilder.Append("\t\t").AppendLine("{");
            strBuilder.Append("\t\t\t").AppendLine("throw new System.NotImplementedException ();");
            strBuilder.Append("\t\t").AppendLine("}")
            .AppendLine();
            strBuilder.Append("\t\t").AppendLine("protected override void OnInit(IUIData uiData = null)");
            strBuilder.Append("\t\t").AppendLine("{");
            strBuilder.Append("\t\t").Append("\t")
            .AppendLine("mData = uiData as " + behaviourName + "Data ?? new " + behaviourName + "Data();");
            strBuilder.Append("\t\t").Append("\t").AppendLine("//please add init code here");
            strBuilder.Append("\t\t").Append("\t").AppendLine("BindLuaComponent();");
            strBuilder.Append("\t\t").AppendLine("}").AppendLine();
            strBuilder.Append("\t\t").AppendLine("protected override void OnOpen(IUIData uiData = null)");
            strBuilder.Append("\t\t").AppendLine("{");
            strBuilder.Append("\t\t").AppendLine("}").AppendLine();
            strBuilder.Append("\t\t").AppendLine("protected override void OnShow()");
            strBuilder.Append("\t\t").AppendLine("{");
            strBuilder.Append("\t\t").AppendLine("}").AppendLine();
            strBuilder.Append("\t\t").AppendLine("protected override void OnHide()");
            strBuilder.Append("\t\t").AppendLine("{");
            strBuilder.Append("\t\t").AppendLine("}").AppendLine();
            strBuilder.Append("\t\t").AppendLine("protected override void OnClose()");
            strBuilder.Append("\t\t").AppendLine("{");
            strBuilder.Append("\t\t").AppendLine("}").AppendLine();
            strBuilder.Append("\t\t").AppendLine("void ShowLog(string content)");
            strBuilder.Append("\t\t").AppendLine("{");
            strBuilder.Append("\t\t\t").AppendFormat("Debug.Log(\"[ {0}:]\" + content);", behaviourName).AppendLine();
            strBuilder.Append("\t\t").AppendLine("}");
            strBuilder.Append("\t}").AppendLine();
            strBuilder.Append("}");

            sw.Write(strBuilder);
            sw.Flush();
            sw.Close();
        }
示例#5
0
        public void Generate(string generateFilePath, string behaviourName, string nameSpace,
                             PanelCodeData panelCodeData)
        {
            var sw         = new StreamWriter(generateFilePath, false, new UTF8Encoding(false));
            var strBuilder = new StringBuilder();

            strBuilder.AppendLine("--=============================================================================");
            strBuilder.AppendFormat("-- {0}.{1} {2}\n", DateTime.Now.Year, DateTime.Now.Month, SystemInfo.deviceName);
            strBuilder.AppendLine("--=============================================================================");
            strBuilder.AppendFormat("local {0} = class(\"{0}\",LuaBehaviour)\n", behaviourName);
            strBuilder.AppendLine();
            strBuilder.AppendLine("--===== 初始化流程:注意Awake方法不要重写 =====");
            strBuilder.AppendFormat("function {0}:BindUI()\n", behaviourName);
            foreach (var objInfo in panelCodeData.MarkedObjInfos)
            {
                var strUIType = objInfo.MarkObj.ComponentName;
                strBuilder.AppendFormat("\tself.{0} = self:Find(self.gameObject,\"{1}\");\r\n",
                                        objInfo.Name, objInfo.PathToElement);
            }
            strBuilder.AppendLine("end");
            strBuilder.AppendLine();
            strBuilder.AppendFormat("function {0}:RegisterUIEvent()\n", behaviourName);
            foreach (var objInfo in panelCodeData.MarkedObjInfos)
            {
                var strUIType     = objInfo.MarkObj.ComponentName;
                var qUIHelperFunc = GetQUIFunctionNameByUIType(strUIType);
                if (qUIHelperFunc.IsNotNullAndEmpty())
                {
                    strBuilder.AppendLine();
                }
                strBuilder.AppendFormat("\t{0}(self.{1},function()\n", qUIHelperFunc, objInfo.Name);
                strBuilder.AppendLine();
                strBuilder.AppendLine("\tend)");
            }
            strBuilder.AppendLine("end");
            strBuilder.AppendLine();
            strBuilder.AppendLine("--===== Behaviour生命周期函数 =====");
            strBuilder.AppendFormat("function {0}:OnEnable()\n", behaviourName);
            // strBuilder.AppendFormat("\tlog(\"{0}:OnEnable\")\n",behaviourName);
            strBuilder.AppendLine();
            strBuilder.AppendLine("end");
            strBuilder.AppendLine();
            strBuilder.AppendFormat("function {0}:Start()\n", behaviourName);
            // strBuilder.AppendFormat("\tlog(\"{0}:Start\")\n",behaviourName);
            strBuilder.AppendLine();
            strBuilder.AppendLine("end");
            strBuilder.AppendLine();
            strBuilder.AppendFormat("function {0}:Update()\n", behaviourName);
            strBuilder.AppendLine();
            strBuilder.AppendLine("end");
            strBuilder.AppendLine();
            strBuilder.AppendFormat("function {0}:OnDisable()\n", behaviourName);
            // strBuilder.AppendFormat("\tlog(\"{0}:OnDisable\")\n",behaviourName);
            strBuilder.AppendLine();
            strBuilder.AppendLine("end");
            strBuilder.AppendLine();
            strBuilder.AppendFormat("function {0}:OnDestroy()\n", behaviourName);
            // strBuilder.AppendFormat("\tlog(\"{0}:OnDestroy\")\n",behaviourName);
            strBuilder.AppendLine();
            strBuilder.AppendLine("end");
            strBuilder.AppendLine("--================================");
            strBuilder.AppendFormat("return {0}.new();", behaviourName);
            sw.Write(strBuilder);
            sw.Flush();
            sw.Close();
        }