public void OpenModellView() { PanelModelBtns.SetActive(true); PanelCloseBtn.SetActive(false); if (ClonedGameObject) { Destroy(ClonedGameObject); } }
public void CloseModelBtnView() { PanelCloseBtn.SetActive(true); PanelModelBtns.SetActive(false); }
public void OpenModellView() { PanelModelBtns.SetActive(true); PanelCloseBtn.SetActive(false); if (ClonedGameObject) { Destroy(ClonedGameObject); } }
public void CloseModelBtnView() { PanelCloseBtn.SetActive(true); PanelModelBtns.SetActive(false); }