public void OpenModellView()
 {
     PanelModelBtns.SetActive(true);
     PanelCloseBtn.SetActive(false);
     if (ClonedGameObject)
     {
         Destroy(ClonedGameObject);
     }
 }
 public void CloseModelBtnView()
 {
     PanelCloseBtn.SetActive(true);
     PanelModelBtns.SetActive(false);
 }