/// <summary> /// Get a handle on the panel array script for easy access by all instances. /// </summary> protected static void FindPanelArray() { if (!panelArray) { panelArray = GameObject.FindGameObjectWithTag("PanelArray").GetComponent <PanelArray>() as PanelArray; } }
// Use this for initialization void Start() { if (panelArray == null) { panelArray = GameObject.FindGameObjectWithTag("PanelArray").GetComponent <PanelArray>() as PanelArray; } if (customGaugeManager == null) { customGaugeManager = GameObject.FindGameObjectWithTag("CustomGauge").GetComponent <CustomGaugeManager>() as CustomGaugeManager; } PlaceCombatants(); }