// Start is called before the first frame update void Start() { totalTime = seconds; oldSeconds = 0f; timerText = GetComponentInChildren <Text>(); isClear = false; act = obj.GetComponent <PanelAction>(); }
public bool ExecuteAction(int action, bool modelIsValid, object extraData) { bool processed = false; PanelAction panelAction = (PanelAction)action; int panelIndex = Convert.ToInt32((string)extraData); switch (panelAction) { case PanelAction.Apply: if (modelIsValid) { processed = true; } break; case PanelAction.Insert: if (modelIsValid) { InsertPanel(panelIndex); processed = true; } break; case PanelAction.Add: if (modelIsValid) { AddPanel(panelIndex); processed = true; } break; case PanelAction.Remove: RemovePanel(panelIndex); processed = true; break; case PanelAction.MoveLeft: if (modelIsValid) { MovePanelLeft(panelIndex); processed = true; } break; case PanelAction.MoveRight: if (modelIsValid) { MovePanelRight(panelIndex); processed = true; } break; default: throw new InternalError("Invalid action {0}", panelAction); } _ActiveTab = Math.Min(Panels.Count - 1, Math.Max(0, _ActiveTab)); return(processed); }
private void SetPanels(PanelAction action = PanelAction.HIDE) { _panelMessage.Action = action; _panelMessage.PanelName = PanelNames.UnitEditPanel; GameMessage.Send(_panelMessage); _panelMessage.PanelName = PanelNames.CompoundInventoryPanel; GameMessage.Send(_panelMessage); if (action == PanelAction.HIDE) { _panelMessage.PanelName = PanelNames.CompoundsPanel; GameMessage.Send(_panelMessage); } }
private void OnGUI() { if (GUILayout.Button("Open:MainPanel")) { var dic = new Dictionary <string, object>(); dic["title"] = "我是主面板"; dic["info"] = "当传入IDictionary时,会自动填充绑定好的字段或属性"; dic["method"] = "可以向方法传递一个参数"; dic["ondestroy"] = new Action <string>((x) => { Debug.Log(x); }); dic["OpenPanel01"] = dic["OpenPanel02"] = dic["OpenPanel03"] = new PanelAction <Button>((context, button) => { Debug.Log(button + ": onClicked"); }); uiFacade.Open(PanelNames.MainPanel, dic); } if (GUILayout.Button("Open:MainPanel with viewModel")) { uiFacade.Open(PanelNames.MainPanel, mainViewModel); } if (GUILayout.Button("Open:MainPanel with viewModel with id")) { uiFacade.Open(PanelNames.MainPanel, mainViewModel_withID); } for (int i = 0; i < 2; i++) { if (GUILayout.Button("Open:Panel01 " + i)) { OpenPanel01(i); } } if (GUILayout.Button("Close " + pane01)) { uiFacade.Close(pane01); } if (GUILayout.Button("Hide " + pane01)) { uiFacade.Hide(pane01); } }
public C_Slider(PanelAction <UnityEngine.UI.Slider> panelAction) : base(panelAction) { }
public C_Button(PanelAction <UnityEngine.UI.Button> panelAction) : base(panelAction) { }
public MenuPanel(Vector2i relativePosition, Vector2i componentSize, FloatRect bounds, float borderSize, PanelAction closePanelAction, Color panelColor) { this.size = componentSize; this.position = relativePosition; this.ClosePanelAction = closePanelAction; collisionBox = new BoundingBox(this.size); panelState = PanelState.Normal; vertexArray = CreateMenuGraphicArrayWithBorder(bounds, borderSize, panelColor); }
public PanelMessage(PanelAction action, string panelName = "") { Action = action; PanelName = panelName; }