示例#1
0
    // Create window, call event on cancel
    public void EditText(UnityEngine.Events.UnityAction call)
    {
        Destroyer.Dialog();
        cancelCall = call;

        // Border
        DialogBox db = new DialogBox(new Vector2(UIScaler.GetHCenter(-10), 1), new Vector2(20, 6), StringKey.NULL);

        db.AddBorder();

        // Heading
        db = new DialogBox(new Vector2(UIScaler.GetHCenter(-9.5f), 1), new Vector2(19, 1), title);

        Game       game     = Game.Get();
        GameObject textObj  = new GameObject("textEdit");
        GameObject inputObj = new GameObject("textInput");

        textObj.tag  = Game.DIALOG;
        inputObj.tag = Game.DIALOG;

        inputObj.transform.SetParent(game.uICanvas.transform);
        textObj.transform.SetParent(inputObj.transform);

        RectTransform transBg = inputObj.AddComponent <RectTransform>();

        transBg.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 3 * UIScaler.GetPixelsPerUnit(), UIScaler.GetPixelsPerUnit());
        transBg.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, UIScaler.GetHCenter(-9) * UIScaler.GetPixelsPerUnit(), 18 * UIScaler.GetPixelsPerUnit());

        RectTransform transTx = textObj.AddComponent <RectTransform>();

        transTx.SetParent(transBg);
        transTx.localScale = transBg.localScale;
        transTx.sizeDelta  = transBg.sizeDelta;

        inputObj.AddComponent <CanvasRenderer>();
        textObj.AddComponent <CanvasRenderer>();

        UnityEngine.UI.Text uiText = textObj.AddComponent <UnityEngine.UI.Text>();

        uiText.color    = Color.white;
        uiText.font     = game.gameType.GetFont();
        uiText.material = uiText.font.material;
        uiText.fontSize = UIScaler.GetSmallFont();

        iField = inputObj.AddComponent <PanCancelInputField>();
        iField.textComponent = uiText;
        iField.text          = value;

        TextButton tb = new TextButton(new Vector2(UIScaler.GetHCenter(-8), 5), new Vector2(6, 1), CommonStringKeys.OK, OKButton);

        tb.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0.0f, 0.03f, 0f);
        tb.button.GetComponent <UnityEngine.UI.Text>().fontSize   = UIScaler.GetSmallFont();

        tb = new TextButton(new Vector2(UIScaler.GetHCenter(2), 5), new Vector2(6, 1), CommonStringKeys.CANCEL, cancelCall);
        tb.background.GetComponent <UnityEngine.UI.Image>().color = new Color(0.03f, 0.0f, 0f);
        tb.button.GetComponent <UnityEngine.UI.Text>().fontSize   = UIScaler.GetSmallFont();
    }
示例#2
0
    // Create window, call event on cancel
    public void EditText(UnityEngine.Events.UnityAction call)
    {
        Destroyer.Dialog();
        cancelCall = call;

        // Border
        UIElement ui = new UIElement();

        ui.SetLocation(UIScaler.GetHCenter(-10), 1, 20, 6);
        new UIElementBorder(ui);

        // Heading
        ui = new UIElement();
        ui.SetLocation(UIScaler.GetHCenter(-9.5f), 1, 19, 1);
        ui.SetText(title);

        // Text background
        ui = new UIElement();
        ui.SetLocation(UIScaler.GetHCenter(-9f), 2.9f, 18, 1);
        ui.SetBGColor(new Color(0.3f, 0.3f, 0.3f));

        Game       game     = Game.Get();
        GameObject textObj  = new GameObject("textEdit");
        GameObject inputObj = new GameObject("textInput");

        textObj.tag  = Game.DIALOG;
        inputObj.tag = Game.DIALOG;

        inputObj.transform.SetParent(game.uICanvas.transform);
        textObj.transform.SetParent(inputObj.transform);

        RectTransform transBg = inputObj.AddComponent <RectTransform>();

        transBg.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 3 * UIScaler.GetPixelsPerUnit(), UIScaler.GetPixelsPerUnit());
        transBg.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, UIScaler.GetHCenter(-9) * UIScaler.GetPixelsPerUnit(), 18 * UIScaler.GetPixelsPerUnit());

        RectTransform transTx = textObj.AddComponent <RectTransform>();

        transTx.SetParent(transBg);
        transTx.localScale = transBg.localScale;
        transTx.sizeDelta  = transBg.sizeDelta;

        inputObj.AddComponent <CanvasRenderer>();
        textObj.AddComponent <CanvasRenderer>();

        UnityEngine.UI.Text uiText = textObj.AddComponent <UnityEngine.UI.Text>();

        uiText.color    = Color.white;
        uiText.font     = game.gameType.GetFont();
        uiText.material = uiText.font.material;
        uiText.fontSize = UIScaler.GetSmallFont();

        iField = inputObj.AddComponent <PanCancelInputField>();
        iField.textComponent = uiText;
        iField.text          = value;

        ui = new UIElement();
        ui.SetLocation(UIScaler.GetHCenter(-8), 5, 6, 1);
        ui.SetText(CommonStringKeys.OK);
        ui.SetBGColor(new Color(0.03f, 0.0f, 0f));
        ui.SetButton(OKButton);
        new UIElementBorder(ui);

        ui = new UIElement();
        ui.SetLocation(UIScaler.GetHCenter(2), 5, 6, 1);
        ui.SetText(CommonStringKeys.CANCEL);
        ui.SetBGColor(new Color(0.03f, 0.0f, 0f));
        ui.SetButton(cancelCall);
        new UIElementBorder(ui);
    }