public PalletController(IRepository <Pallet> palletRepository, IRepository <VirtualPallet> virtualPalletRepository, IRepository <Status> statusRepository, PalletSystemContext palletSystemContext) { palletManager = new PalletManager(palletRepository, virtualPalletRepository, statusRepository); statusManager = new StatusManager(statusRepository); this.palletSystemContext = palletSystemContext; }
private PalletManager palletM; //PalletManagerのキャッシュ変数 // Start is called before the first frame update void Start() { palletM = palletManager.GetComponent <PalletManager>(); }
private bool ACsign; //オールクリアのフラグ変数 void Start() { PosNum = transform.GetSiblingIndex(); palletM = palletManager.GetComponent <PalletManager>(); }