public void Solve(PalindromePuzzle.SOLVE_FADEOUT_TYPE fadeoutType) { foreach (PuzzleAnimatedLine line in Lines) { line.Solve(fadeoutType); } }
public void Solve(PalindromePuzzle.SOLVE_FADEOUT_TYPE fadeoutType) { foreach (PuzzleAnimatedCharacter c in _characters) { c.Solve(fadeoutType); } }
public void Solve(PalindromePuzzle.SOLVE_FADEOUT_TYPE fadeoutType) { foreach (PuzzleAnimatedWord word in Words) { word.Solve(fadeoutType); } }
public void Solve(PalindromePuzzle.SOLVE_FADEOUT_TYPE fadeoutType) { switch (fadeoutType) { case PalindromePuzzle.SOLVE_FADEOUT_TYPE.FLYOUT: switch (r.Next(2)) { case 0: State = STATE.SOLVE_EXIT_STAGE_LEFT; break; case 1: State = STATE.SOLVE_EXIT_STAGE_RIGHT; break; } break; } }