/// <summary> /// Initialize a new instance of the ViewLayoutRibbonGalleryItems class. /// </summary> /// <param name="palette">Reference to palette for display values.</param> /// <param name="gallery">Reference to owning gallery.</param> /// <param name="needPaint">Delegate for requesting paints.</param> /// <param name="buttonUp">Reference to the up button.</param> /// <param name="buttonDown">Reference to the down button.</param> /// <param name="buttonContext">Reference to the context button.</param> public ViewLayoutRibbonGalleryItems(IPalette palette, KryptonGallery gallery, NeedPaintHandler needPaint, ViewDrawRibbonGalleryButton buttonUp, ViewDrawRibbonGalleryButton buttonDown, ViewDrawRibbonGalleryButton buttonContext) { Debug.Assert(palette != null); Debug.Assert(gallery != null); Debug.Assert(needPaint != null); Debug.Assert(buttonUp != null); Debug.Assert(buttonDown != null); Debug.Assert(buttonContext != null); _gallery = gallery; _needPaint = needPaint; _buttonUp = buttonUp; _buttonDown = buttonDown; _buttonContext = buttonContext; _bringIntoView = -1; ScrollIntoView = true; // Need to know when any button is clicked _buttonUp.Click += OnButtonUp; _buttonDown.Click += OnButtonDown; _buttonContext.Click += OnButtonContext; // Create triple that can be used by the draw button _style = ButtonStyle.LowProfile; _triple = new PaletteTripleToPalette(palette, PaletteBackStyle.ButtonLowProfile, PaletteBorderStyle.ButtonLowProfile, PaletteContentStyle.ButtonLowProfile); // Setup timer to use for scrolling lines _scrollTimer = new Timer { Interval = 40 }; _scrollTimer.Tick += OnScrollTick; }
/// <summary> /// Initialize a new instance of the ViewLayoutMenuItemSelect class. /// </summary> /// <param name="itemSelect">Reference to owning instance.</param> /// <param name="provider">Provider of context menu information.</param> public ViewLayoutMenuItemSelect(KryptonContextMenuImageSelect itemSelect, IContextMenuProvider provider) { Debug.Assert(itemSelect != null); Debug.Assert(provider != null); // Store incoming references _itemSelect = itemSelect; _provider = provider; _itemSelect.TrackingIndex = -1; ItemEnabled = provider.ProviderEnabled; _viewManager = provider.ProviderViewManager; // Cache the values to use when running _imageList = _itemSelect.ImageList; _imageIndexStart = _itemSelect.ImageIndexStart; _imageIndexEnd = _itemSelect.ImageIndexEnd; _lineItems = _itemSelect.LineItems; _needPaint = provider.ProviderNeedPaintDelegate; _padding = _itemSelect.Padding; _imageCount = _imageList == null ? 0 : _imageList.Images.Count; // Limit check the start and end values _imageIndexStart = Math.Max(0, _imageIndexStart); _imageIndexEnd = Math.Min(_imageIndexEnd, _imageCount - 1); _imageIndexCount = Math.Max(0, _imageIndexEnd - _imageIndexStart + 1); IPalette palette = provider.ProviderPalette ?? KryptonManager.GetPaletteForMode(provider.ProviderPaletteMode); // Create triple that can be used by the draw button _triple = new PaletteTripleToPalette(palette, PaletteBackStyle.ButtonLowProfile, PaletteBorderStyle.ButtonLowProfile, PaletteContentStyle.ButtonLowProfile); // Update with current button style _triple.SetStyles(itemSelect.ButtonStyle); }