public static PaletteTouchUGUI Instance() { if (m_instance == null) { m_instance = new PaletteTouchUGUI(); m_instance.Init(); } return(m_instance); }
// Use this for initialization void Start() { InitEasyTouch(); if (Application.loadedLevelName == "TestPaletteTouch") { m_pattle = PaletteTouch.Instance(); } else { m_pattle = PaletteTouchUGUI.Instance(); } }