private void SpawnPlayer(int playerIndex) { GameObject playerObj = Instantiate(PREFAB_PLAYER, spawnPoints[playerIndex].position, Quaternion.identity); Player player = playerObj.GetComponent <Player>(); player.Initialize(this, playerIndex); PaletteSwap palette = playerObj.GetComponent <PaletteSwap>(); palette.SetColors(skinColor, playerColors[playerIndex], pantsColor, 0.1f); }
private void SetBiomePalette() { if (biome == Biomes.DEFAULT) { palette.SetColors(DEFAULT_PALETTE); } else if (biome == Biomes.HELL) { palette.SetColors(HELL_PALETTE); } else if (biome == Biomes.HEAVEN) { palette.SetColors(HEAVEN_PALETTE); } }