示例#1
0
 void Start()
 {
     m_palette  = GetComponent <PaletteLU>();
     m_curTool  = ToolType.Pencil;
     m_curBrush = BrushType.BrushHeart;
     m_buttonGroup[0].GetComponent <Image>().color = Color.yellow;
     m_buttonGroup[3].GetComponent <Image>().color = Color.red;
     m_left          = ((float)Screen.width / 1920 * 278);  //(float)(Screen.width / i);
     m_down          = ((float)Screen.height / 1080 * 654); //(float)(Screen.height / j);
     m_textureWidth  = ((float)Screen.width / 1920 * 404);
     m_textureHeight = ((float)Screen.height / 1080 * 312);
     m_widthRatio    = (m_textureWidth / m_foreGroundBgPic2D.width);
     m_heightRatio   = (m_textureHeight / m_foreGroundBgPic2D.height);
     m_drawRect      = new Rect(m_left, m_down, m_textureWidth, m_textureHeight);//new Rect(Screen.width / i, Screen.height / j, Screen.width / k, Screen.height / l);
     m_imagePencilFill.fillAmount = m_sliderPencil.value / 10;
     m_imageBrushFill.fillAmount  = m_sliderBrush.value / 5;
     m_imageRubberFill.fillAmount = m_sliderRubber.value / 6;
 }
示例#2
0
 void Start()
 {
     m_draw    = GetComponent <DrawLU>();
     m_palette = GetComponent <PaletteLU>();
 }