public SwooshPainter(Direction direction, PainterDelegate painter, int eventual_x, int y, int alpha) { this.y = y; this.eventual_x = eventual_x; this.direction = direction; this.painter = painter; this.alpha = alpha; }
public SwooshPainter (Direction direction, PainterDelegate painter, int eventual_x, int y, int alpha) { this.y = y; this.eventual_x = eventual_x; this.direction = direction; this.painter = painter; this.alpha = alpha; }
public static void Remove(Layer layer, PainterDelegate painter) { layers[(int)layer].Remove (painter); }
public static void Prepend(Layer layer, PainterDelegate painter) { layers[(int)layer].Insert (0, painter); }
public static void Add(Layer layer, PainterDelegate painter) { layers[(int)layer].Add (painter); }
public static void Remove(Layer layer, PainterDelegate painter) { layers[(int)layer].Remove(painter); }
public static void Add(Layer layer, PainterDelegate painter) { layers[(int)layer].Add(painter); }
public static void Prepend(Layer layer, PainterDelegate painter) { layers[(int)layer].Insert(0, painter); }