// Use this for initialization void Start() { pref_PaintContact = Resources.Load <GameObject>("Prefabs/pref_PaintContact"); particleSystem = GameObject.Instantiate <GameObject>(pref_PaintContact).GetComponent <ParticleSystem>(); particleSystem.enableEmission = false; wheelCollider = GetComponent <WheelCollider>(); paintBrush = PaintBrush.Locate(); }
void Start() { _paintBrush = PaintBrush.Locate(); _car = GetComponentInParent <CarController>(); }