IEnumerator LoadCompleteTrace(List <IEnumerator> _enumerators) { while (true) { bool res = false; for (int i = 0; i < _enumerators.Count; i++) { res = _enumerators[i].MoveNext(); if (res) { break; } } if (!res) { pagemgr.objects = GameObject.FindGameObjectsWithTag("UICAM"); pagemgr.IsSetup = true; pagemgr.InitPageCondition(); yield break; } yield return(null); } }