public override void PageButtonPressed(PageButton buttonPressed) { BaseStorybookGame gameManager = GameManager.GetInstance<BaseStorybookGame>(); PageData pageData = buttonPressed.PageData; if (pageData.InventoryId < gameManager.DeckSize) { if (m_selectedDeckPage != null) { m_selectedDeckPage.DisplaySelectedImage(false); } if (m_selectedDeckPage == buttonPressed) { m_selectedDeckPage.DisplaySelectedImage(false); m_selectedDeckPage = null; } else { m_selectedDeckPage = buttonPressed; m_selectedDeckPage.DisplaySelectedImage(true); } } else { if (m_selectedInventoryPage != null) { m_selectedInventoryPage.DisplaySelectedImage(false); } if (m_selectedInventoryPage == buttonPressed) { m_selectedInventoryPage.DisplaySelectedImage(false); m_selectedInventoryPage = null; } else { m_selectedInventoryPage = buttonPressed; m_selectedInventoryPage.DisplaySelectedImage(true); } } _checkForSwap(); }
public override void PageButtonPressed(PageButton pageButton) { if (m_selectedPage != null) { m_selectedPage.DisplaySelectedImage(false); } if (pageButton == m_selectedPage) { m_selectedPage = null; m_submitButton.interactable = false; } else { m_selectedPage = pageButton; pageButton.DisplaySelectedImage(true); m_submitButton.interactable = true; } }
// Send the page data to the combat system which will process the move, but only if the player is thinking public override void PageButtonPressed(PageButton pageButton) { // Send PageData to the combat system if (m_isThinking) { if (m_selectedPageButton != null) { m_selectedPageButton.DisplaySelectedImage(false); } m_selectedPageButton = pageButton; pageButton.DisplaySelectedImage(true); _hideEnemyTargetButtons(); _hidePlayerTargetButtons(); m_handId = m_pageButtonList.IndexOf(pageButton); _displayTargetButtons(pageButton); if (pageButton.PageData.IsRare) { m_selectedMoveTargets = 4; } else { m_selectedMoveTargets = 1; } } return; }
/// <summary> /// When a page button is pressed in this menu, that page becomes the current selected page and is displayed /// underneath the 'selected page' label /// </summary> /// <param name="buttonPressed">The page button that was pressed</param> public override void PageButtonPressed(PageButton buttonPressed) { if (m_pageButtonInScroll != null) { m_pageButtonInScroll.DisplaySelectedImage(false); } m_pageButtonInScroll = buttonPressed; buttonPressed.DisplaySelectedImage(true); Button selectedButton = _initializePageButton(buttonPressed.PageData); selectedButton.enabled = false; RectTransform[] AllRects = GetComponentsInChildren<RectTransform>(); RectTransform selectedPageRect = null; // Find the selected page rect foreach(RectTransform rectT in AllRects) { if (rectT.name == "SelectedPage") { selectedPageRect = rectT; break; } } // If there was a previously selected page, destroy it in the UI if (m_selectedButton != null) { Destroy(selectedPageRect.GetChild(0).gameObject); } GridLayoutGroup grid = selectedPageRect.GetComponent<GridLayoutGroup>(); grid.cellSize = new Vector2(m_buttonWidth, m_buttonHeight); selectedButton.transform.SetParent(selectedPageRect.transform, false); m_selectedButton = selectedButton; m_selectedPageButton = selectedButton.GetComponent<PageButton>(); m_submitPageButton.enabled = true; }