// Start is called before the first frame update void Start() { handler = GameObject.Find("PaddockHandler").GetComponent <PaddockHandler>(); dogs = GameObject.Find("DogHandler").GetComponent <DogHandler>(); grassColours.Add(new Color32(98, 214, 164, 1)); grassColours.Add(new Color32(122, 221, 159, 1)); grassColours.Add(new Color32(105, 229, 140, 1)); }
void Start() { mRaycastHits = new RaycastHit[NumberOfRaycastHits]; mMap = GetComponentInChildren <Environment>(); Character.setCharacterType(1); //Setting up gameobjects paddockProfile = GameObject.Find("PaddockStats"); actionSprite = GameObject.Find("Sprite"); profile = GameObject.Find("DogStats"); deletionScreen = GameObject.Find("PaddockDeletion"); //Setting up gameobjects with the appropriate scripts paddockHandle = GameObject.Find("PaddockHandler").GetComponent <PaddockHandler>(); dog = GameObject.Find("DogHandler").GetComponent <DogHandler>(); environment = GameObject.Find("Environment").GetComponent <Environment>(); cam = GameObject.Find("MainCamera").GetComponent <CameraScript>(); currency = GameObject.Find("Currency").GetComponent <PlayerCurrency>(); park = GameObject.Find("ParkHandler").GetComponent <Park>(); vis = GameObject.Find("VisitorHandler").GetComponent <VisitorHandler>(); decorations = GameObject.Find("Decoration").GetComponent <Decorations>(); events = GameObject.Find("Event").GetComponent <Events>(); level = GameObject.Find("Levelling").GetComponent <LevelExp>(); //Set up the paddock colour - darker green than the tiles paddockColor = new Color32(60, 107, 62, 1); actionSprite.SetActive(false); //Three seperate colours for grass - used for when deleting paths grassColours.Add(new Color32(98, 214, 164, 1)); grassColours.Add(new Color32(122, 221, 159, 1)); grassColours.Add(new Color32(105, 229, 140, 1)); pauseScreen.SetActive(false); tutorialScreen.SetActive(false); deletionScreen.SetActive(false); ShowMenu(true); }