// Update is called once per frame void Update() { //playerInput(); paddleScript.setVerticalMove(vMove); stayWithinBoundaries(); action = paddleScript.getCurrentAction(); //check effects updateEffects(); //rising wind check if (getSkillPassive().getName() == "rising wind") { paddleScript.bonusSpeed(getSkillPassive().getRisingWind()); } //check skill if (skillA.getName() != "null") { updateSkills(); } else { print("MISSING SKILLS"); } //debug }