public override void Initialize() { var paddle = new Paddle(480, Game.SCREEN_HEIGHT - 100); var ball = new Ball(300, 300, paddle); paddle.AppendBall(ball); EntityManager.Add(paddle); EntityManager.Add(ball); var brickFactory = new BrickFactory(this, Assets.Level[0], new Point(130, 50)); brickFactory.LoadLevel(); base.Initialize(); }