void Start() { //오브젝트 받아오기 rb = GetComponent <Rigidbody2D>(); bottleGenerator = GameObject.Find("BottleManager").GetComponent <BottleGenerator>(); player = GameObject.Find("Player"); bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>(); playerImageController = player.GetComponent <PlayerImageController>(); padStrength = GameObject.Find("Pad_Strength").GetComponent <PadStrength>(); padDirection = GameObject.Find("Joystick").GetComponent <PadDirection>(); trajectoryLine = GameObject.Find("Trajectory").GetComponent <TrajectoryLine>(); transparent = GetComponent <SpriteRenderer>(); // 물병의 스프라이트 렌더러(투명도) tensionGaugeManager = GameObject.Find("Image_TensionGaugeBar").GetComponent <TensionGaugeManager>(); controllButtonsUIManager = GameObject.Find("UIManager").GetComponent <ControllButtonsUIManager>(); usefullOperation = GameObject.Find("GameResource").GetComponent <UsefullOperation>(); screenEffectController = GameObject.Find("Main Camera").GetComponent <ScreenEffectController>();; //값 초기화 rb.gravityScale = 0; transform.position = playerImageController.getBottlePosition(); isSuperPowerAvailabe = false; //물병에 초능력을 적용할 수 있는지의 여부 isStanding = false; onFloor = false; standingBySkill = false; rotateSpeed = 0.8f; //회전속도 delta = 0; destroyDelay = 1; standingDelay = 2; padStrengthTouched = false; padDirectionTouched = false; tensionGaugeUp = true; isDestroying = false; standBottle = false; }
// Start is called before the first frame update void Start() { playerImageController = GameObject.Find("Player").GetComponent <PlayerImageController>(); padStrength = GameObject.Find("Pad_Strength").GetComponent <PadStrength>(); padDirection = GameObject.Find("Joystick").GetComponent <PadDirection>(); skillButton = GameObject.Find("Button_Skill").GetComponent <SkillButton>(); bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>(); }
void Start() { bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>(); bottleGenerator = GameObject.Find("BottleManager").GetComponent <BottleGenerator>(); padStrength = GameObject.Find("Pad_Strength").GetComponent <PadStrength>(); bottleController = GameObject.FindWithTag("isActBottle").GetComponent <BottleController>(); //NEW: 처음에 시작할 때 태그로 찾아줘야 함 thisBottleCollision = gameObject.GetComponent <BottleCollision>(); usefullOperation = GameObject.Find("GameResource").GetComponent <UsefullOperation>(); redAura = transform.Find("RedAura").gameObject; freezeRange = transform.Find("FreezeRange").gameObject; screenEffectController = GameObject.Find("Main Camera").GetComponent <ScreenEffectController>(); psychokinesis = GameObject.Find("Player").GetComponent <Psychokinesis>(); bottleChain.Add(thisBottleCollision); //체인과 같이 연속적으로 이어진 물병들의 리스트에는 자신도 포함한다 }
public Sprite[] skillButtonSprite; // skill버튼 스프라이트 배열 // Start is called before the first frame update void Start() { tensionGaugeBar = GameObject.Find("Image_TensionGaugeBar"); panel_SuperPower = GameObject.Find("Panel_SuperPower"); membranes = GameObject.Find("Membranes"); trajectory = GameObject.Find("Trajectory"); button = GetComponent <Button>(); playerImageController = GameObject.Find("Player").GetComponent <PlayerImageController>(); bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>(); padStrength = GameObject.Find("Pad_Strength").GetComponent <PadStrength>(); padDirection = GameObject.Find("Joystick").GetComponent <PadDirection>(); tensionGaugeManager = GameObject.Find("Image_TensionGaugeBar").GetComponent <TensionGaugeManager>(); controllButtonsUIManager = GameObject.Find("UIManager").GetComponent <ControllButtonsUIManager>(); psychokinesis = GameObject.Find("Player").GetComponent <Psychokinesis>(); freezer = GameObject.Find("Player").GetComponent <Freezer>(); usingSkill = false; skillUsed = false; }
public void Start() { count = GameObject.Find("Pad_Strength").GetComponent <PadStrength>().count; structure = transform.parent.GetComponent <Structure>(); bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>(); bottles = GameObject.Find("Bottles"); padStrength = GameObject.Find("Pad_Strength").GetComponent <PadStrength>(); tensionGaugeManager = GameObject.Find("Image_TensionGaugeBar").GetComponent <TensionGaugeManager>(); usefullOperation = GameObject.Find("GameResource").GetComponent <UsefullOperation>(); conditionFullfilled = false; shouldBeFreezed = false; inCollidernNum = 0; intervalTime = 0; operatingTime = 0; actBool = true; enoughStackBool = true; }
void Start() { playingChr = 0; firstSlotChr = 1; secondSlotChr = 2; spriteRenderer = GetComponent <SpriteRenderer>(); bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>(); skillButton = GameObject.Find("Button_Skill").GetComponent <SkillButton>(); padStrength = GameObject.Find("Pad_Strength").GetComponent <PadStrength>(); padDirection = GameObject.Find("Joystick").GetComponent <PadDirection>(); charSlot1 = GameObject.Find("ControllButtons").transform.Find("Button_CharacterSlot_1").GetComponent <Image>(); charSlot2 = GameObject.Find("ControllButtons").transform.Find("Button_CharacterSlot_2").GetComponent <Image>(); characterSlot_1 = GameObject.Find("ControllButtons").transform.Find("Button_CharacterSlot_1").GetComponent <Button>(); characterSlot_2 = GameObject.Find("ControllButtons").transform.Find("Button_CharacterSlot_2").GetComponent <Button>(); characterSlot_1.onClick.AddListener(CharacterSlot1); characterSlot_2.onClick.AddListener(CharacterSlot2); spriteRenderer.sprite = standingSprites[playingChr]; charSlot1.sprite = iconSprites[firstSlotChr]; charSlot2.sprite = iconSprites[secondSlotChr]; }