public void Sync() { string[] inputs = Console.ReadLine().Split(' '); this.StopWatch.Restart(); this.MyScore = int.Parse(inputs[0]); this.OpponentScore = int.Parse(inputs[1]); // Reset is alive to false foreach pac foreach (Pac p in GetMyPacs()) { p.IsAlive = false; } /// LOOP PACS this.VisiblePacCount = int.Parse(Console.ReadLine()); // all your pacs and enemy pacs in sight for (int i = 0; i < this.VisiblePacCount; i++) { inputs = Console.ReadLine().Split(' '); int pacId = int.Parse(inputs[0]); // pac number (unique within a team) bool mine = inputs[1] != "0"; // true if this pac is yours Vector2 position = new Vector2(int.Parse(inputs[2]), int.Parse(inputs[3])); // position in the grid string typeId = inputs[4]; // unused in wood leagues int speedTurnsLeft = int.Parse(inputs[5]); // unused in wood leagues int abilityCooldown = int.Parse(inputs[6]); // unused in wood leagues Pac pac = Pacs.Find(e => e.Id == pacId && e.Mine == mine); if (pac == null) { this.Pacs.Add(new Pac(pacId, mine, position, typeId, speedTurnsLeft, abilityCooldown)); } else { pac.Update(position, typeId, speedTurnsLeft, abilityCooldown); } } // LOOP PELLETS this.VisiblePelletCount = int.Parse(Console.ReadLine()); // all pellets in sight this.Pellets = new List <Pellet>(this.VisiblePelletCount); for (int i = 0; i < this.VisiblePelletCount; i++) { inputs = Console.ReadLine().Split(' '); Vector2 position = new Vector2(int.Parse(inputs[0]), int.Parse(inputs[1])); int value = int.Parse(inputs[2]); // amount of points this pellet is worth this.Pellets.Add(new Pellet(position, value)); } this.Grid.Update(this.Pacs, this.Pellets); }
void button4_Click(object sender, EventArgs e) { //pacs Pacs.SetValue(this.GetCurrentPatient()); Pacs.Show(); }