public void SendPacket(uint EntityUID, string Name, int HP1, uint EntityUID2, string Name2, int HP2) { using (var match = new Packets.ArenaMatchPacket()) { match.Player1EntityUID = EntityUID; match.Player1Name = Name; match.Player1Damage = HP1; match.Player2EntityUID = EntityUID2; match.Player2Name = Name2; match.Player2Damage = HP2; Player1.Send(match); foreach (Entities.GameClient client in Watchers.ToDictionary().Values) { client.Send(match); } } }
public void SendPacket() { using (var match = new Packets.ArenaMatchPacket()) { match.Player1EntityUID = Player1.EntityUID; match.Player1Name = Player1.Name; match.Player1Damage = (int)Player1Damage; match.Player2EntityUID = Player2.EntityUID; match.Player2Name = Player2.Name; match.Player2Damage = (int)Player2Damage; Player1.Send(match); Player2.Send(match); foreach (Entities.GameClient client in Watchers.ToDictionary().Values) { client.Send(match); } } }