private void RoomInfo(Session p, Room room) { PacketWrite pw = new PacketWrite(); pw.UShort(room.m_usRoomID); pw.UnicodeStr(room.m_strRoomName); pw.Byte(1); if (room.m_strRoomPasswd.Length > 0) { pw.Bool(true); } else { pw.Bool(false); } pw.UnicodeStr(room.m_strRoomPasswd); pw.Short(room.m_usUsers()); pw.Short(room.m_usMaxUsers); pw.Bool(room.m_bPlaying); pw.Byte(11); pw.Byte(room.m_cGameCategory); pw.Int(room.m_iGameMode); pw.Int(room.m_iSubGameMode); pw.Bool(room.m_bRandomableMap); pw.Int(room.m_iMapID); pw.Int(room.m_iP2PVersion); for (short j = 0; j < room.m_usMaxUsers; j++) { pw.Bool(room.m_dwSlots[j].Open); } if (room.m_usMaxUsers == 4) { pw.Bool(false); pw.Bool(false); } pw.Int(-1); pw.Int(room.m_cDifficulty); pw.HexArray("00 00 00 00 01"); pw.WriteIP(GameServer.m_dwIP); pw.UShort(GameServer.m_usURelayServerPort); pw.WriteIP(GameServer.m_dwIP); pw.UShort(GameServer.m_usTRelayServerPort); pw.HexArray("01 00 01 00 00 01 2C 00 00 00 14 00 02 26 24 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 42 00 52 00 00 06 01 00 00 00 00 00 00 00 06 00 00 00 00 FF FF FF FF"); p.SendPacket(pw, 1558); }
public static void KRoomInfo(Session right, PacketWrite ks) { libcomservice.REQUEST.Room room = right.PInfo.CurRoom; ks.UShort(room.m_usRoomID); ks.UnicodeStr(room.m_strRoomName); ks.Bool(room.m_bPublic); ks.Bool(room.m_bGuild); ks.UnicodeStr(room.m_strRoomPasswd); ks.Short(room.m_usUsers()); ks.Short(7); ks.Bool(room.m_bPlaying); ks.Byte(room.m_cGrade); ks.Byte(room.m_cGameCategory); ks.Int(room.m_iGameMode); ks.Int(room.m_iSubGameMode); ks.Bool(room.m_bRandomableMap); ks.Int(room.m_iMapID); ks.Int(room.m_iP2PVersion); for (short j = 0; j < room.m_usMaxUsers; j++) { ks.Bool(room.m_dwSlots[j].Open); } if (room.m_usMaxUsers == 4) { ks.Bool(false); ks.Bool(false); } ks.Int(room.m_vecMonsterSlot); ks.Int(room.m_cDifficulty); ks.HexArray("00 00 00 00 01"); ks.WriteIP(GameServer.m_dwIP); ks.UShort(GameServer.m_usURelayServerPort); ks.WriteIP(GameServer.m_dwIP); ks.UShort(GameServer.m_usTRelayServerPort); }