/// <summary> /// 素材選択で選択できるユニットかどうか /// </summary> /// <param name="_unit"></param> /// <returns></returns> private bool CheckMaterialUnit(PacketStructUnit _unit) { //ベース素材 if (m_BaseUnit != null && m_BaseUnit.unique_id == _unit.unique_id) { return(true); } //素材対象 if (!IsMaterialUnit(_unit.id)) { return(false); } // リンクチェック if (_unit.link_info != (int)CHARALINK_TYPE.CHARALINK_TYPE_NONE) { return(false); } // パーティチェック if (MainMenuUtil.ChkUnitPartyAssign(_unit.unique_id)) { return(false); } // お気に入り if (MainMenuUtil.ChkUnitFavorite(_unit.unique_id)) { return(false); } return(true); }
private string setUnitLevel(ref PacketStructUnit _unit, string _level) { if (_unit == null) { return(""); } int level = _level.ToInt(0); MasterDataParamChara master = MasterFinder <MasterDataParamChara> .Instance.Find((int)_unit.id); if (master == null) { return(""); } if (level < 1) { level = 1; } if (level > master.level_max) { level = master.level_max; } _unit.level = (uint)level; return(level.ToString()); }
//---------------------------------------------------------------------------- /*! * @brief ユニットのステータス置き換え */ //---------------------------------------------------------------------------- private void ReplaceUnit(PacketStructUnit repunit, PacketStructUnit linkUnit) { // 最大8体追加する int nReplaceNum = m_ReplaceNum; m_DebugReplaceUnit[nReplaceNum].id = repunit.id; m_DebugReplaceUnit[nReplaceNum].level = repunit.level; m_DebugReplaceUnit[nReplaceNum].add_hp = repunit.add_hp; m_DebugReplaceUnit[nReplaceNum].add_pow = repunit.add_pow; m_DebugReplaceUnit[nReplaceNum].limitbreak_lv = repunit.limitbreak_lv; m_DebugReplaceUnit[nReplaceNum].unique_id = repunit.unique_id; m_DebugReplaceUnit[nReplaceNum].link_point = repunit.link_point; m_DebugReplaceUnit[nReplaceNum].link_unique_id = repunit.link_unique_id; m_DebugReplaceUnit[nReplaceNum].link_info = repunit.link_info; nReplaceNum += (int)GlobalDefine.PartyCharaIndex.FRIEND; m_DebugReplaceUnit[nReplaceNum].id = linkUnit.id; m_DebugReplaceUnit[nReplaceNum].level = linkUnit.level; m_DebugReplaceUnit[nReplaceNum].add_hp = linkUnit.add_hp; m_DebugReplaceUnit[nReplaceNum].add_pow = linkUnit.add_pow; m_DebugReplaceUnit[nReplaceNum].unique_id = linkUnit.unique_id; m_DebugReplaceUnit[nReplaceNum].link_unique_id = linkUnit.link_unique_id; m_DebugReplaceUnit[nReplaceNum].link_info = linkUnit.link_info; ++m_ReplaceNum; }
public void setupEvolveUnit(MasterDataParamChara _master, PacketStructUnit _unit_data = null) { if (_master == null) { return; } EvolUnitIcon.IsActiveIcon = true; UnitIconImageProvider.Instance.Get( _master.fix_id, sprite => { EvolUnitIcon.IconImage = sprite; }, true); if (_unit_data != null) { EvolUnitIcon.LinkIcon = MainMenuUtil.GetLinkMark(_unit_data); } EvolUnitIcon.CharaNo = _master.draw_id; EvolUnitIcon.chara_fix_id = _master.fix_id; EvolUnitIcon.Attribute_circle = MainMenuUtil.GetElementCircleSprite(_master.element); }
public void Copy(UnitGridParam _data) { unit_id = _data.unit_id; unique_id = _data.unique_id; party_assign = _data.party_assign; favorite = _data.favorite; evolve = _data.evolve; get_time = _data.get_time; draw_id = _data.draw_id; level = _data.level; hp = _data.hp; pow = _data.pow; plus = _data.plus; cost = _data.cost; rare = _data.rare; element = _data.element; kind = _data.kind; sub_kind = _data.sub_kind; limitover_lv = _data.limitover_lv; charm = _data.charm; unit = _data.unit; master = _data.master; }
/// <summary> /// ベースユニットとして選択できるか /// </summary> /// <param name="_unit"></param> /// <returns></returns> private bool CheckBaseUnit(PacketStructUnit _unit) { UnitGridParam unit = UserDataAdmin.Instance.SearchUnitGridParam(_unit.unique_id); if (unit == null) { return(false); } if (unit.master == null) { return(false); } MasterDataLimitOver cLimitOver = MasterDataUtil.GetLimitOverFromID(unit.master.limit_over_type); if (cLimitOver == null) { return(false); } if (unit.limitover_lv >= cLimitOver.limit_over_max) { return(false); } return(true); }
public void SelectUnitLongPress(UnitGridContext _unit) { SoundUtil.PlaySE(SEID.SE_MENU_OK2); //ユニット詳細画面へ if (MainMenuManager.HasInstance) { UnitDetailInfo _info = MainMenuManager.Instance.OpenUnitDetailInfo(); if (_info == null) { return; } PacketStructUnit _subUnit = UserDataAdmin.Instance.SearchLinkUnit(_unit.UnitData); _info.SetUnitFavorite(_unit.UnitData, _subUnit, _unit); _info.SetCloseAction(() => { //選択されてるユニットがお気に入り登録されたら選択を解除する if (IsSelectSaleUnit(_unit.UnitData.unique_id) && _unit.IsActiveFavoriteImage) { //選択解除 SetUnitUnselected(_unit); //ステータス更新 SetupSaleStatusValue(); } //IconType更新 SetupUnitIconType(_unit); //更新データ反映 m_UnitGrid.UpdateBaseItem(_unit); }); } }
/// <summary> /// ユニットリストの作成 /// </summary> void CreateUnitGrid() { //ユニット情報構築 PacketStructUnit[] party = new PacketStructUnit[m_PartyMemberUnitGroup.Units.Count]; for (int i = 0; i < m_PartyMemberUnitGroup.Units.Count; ++i) { party[i] = m_PartyMemberUnitGroup.Units[i].UnitData; } List <UnitGridContext> unitList = MainMenuUtil.MakeUnitGridContextList(party); if (unitList == null) { Debug.LogError("unitlist is null"); return; } m_UnitGrid.OnClickSortButtonAction = OnClockSortButton; m_UnitGrid.ClickUnitAction = OnSelectUnit; m_UnitGrid.LongPressUnitAction = OnSelectUnitLongPress; m_UnitGrid.SetUpSortData(LocalSaveManager.Instance.LoadFuncSortFilterPartyForm()); m_UnitGrid.CreateList(unitList); m_UnitGrid.SetupUnitSelected = SetupUintSelected; }
//---------------------------------------------------------------------------- /*! * @brief リンクシステム:リンクユニットのパーティコスト * @param[in] PacketStructUnit (cBaseUnit) ベースユニット * @return int [パーティコスト] * @note リンクユニットのパーティコストを取得 */ //---------------------------------------------------------------------------- static public int GetLinkUnitCost(PacketStructUnit cBaseUnit) { //-------------------------------- // エラーチェック //-------------------------------- if (cBaseUnit == null) { return(0); } PacketStructUnit cLinkUnit = GetLinkUnit(cBaseUnit); if (cLinkUnit == null) { return(0); } MasterDataParamChara cCharaMaster = BattleParam.m_MasterDataCache.useCharaParam(cLinkUnit.id); if (cCharaMaster == null) { return(0); } return(cCharaMaster.party_cost); }
private bool CheckLinkTargetUnit(long _unique_id) { PacketStructUnit _baseUnit = UserDataAdmin.Instance.SearchChara(MainMenuParam.m_LinkBaseUnitUniqueId); PacketStructUnit _targetUnit = UserDataAdmin.Instance.SearchChara(_unique_id); //ベースに設定されている if (_unique_id == MainMenuParam.m_LinkBaseUnitUniqueId) { return(false); } //ベースと同じユニットID if (_baseUnit.id == _targetUnit.id) { return(false); } // パーティチェック if (MainMenuUtil.ChkUnitPartyAssign(_unique_id)) { return(false); } //リンクしている・されている if (_targetUnit.link_info != (uint)CHARALINK_TYPE.CHARALINK_TYPE_NONE) { return(false); } return(true); }
private string setUnitSkillLevel(ref PacketStructUnit _unit, string _skillLevel) { if (_unit == null) { return(""); } MasterDataParamChara master = MasterFinder <MasterDataParamChara> .Instance.Find((int)_unit.id); if (master == null) { return(""); } if (master.skill_limitbreak == 0) { return(""); } MasterDataSkillLimitBreak skillMaster = MasterFinder <MasterDataSkillLimitBreak> .Instance.Find((int)master.skill_limitbreak); if (skillMaster == null) { return(""); } int skillLevel = _skillLevel.ToInt(0); if (skillLevel > skillMaster.level_max) { skillLevel = skillMaster.level_max; } _unit.limitbreak_lv = (uint)skillLevel; return(skillLevel.ToString()); }
public void setupLink(PacketStructUnit _unit) { if (_unit == null) { return; } MasterDataParamChara master = MasterFinder <MasterDataParamChara> .Instance.Find((int)_unit.id); if (master == null) { return; } fieldList[6].text = master.draw_id.ToString(); fieldList[7].text = _unit.level.ToString(); fieldList[8].text = _unit.add_pow.ToString(); fieldList[9].text = _unit.add_hp.ToString(); fieldList[10].text = _unit.limitbreak_lv.ToString(); fieldList[11].text = _unit.limitover_lv.ToString(); LinkName = master.name; UnitIconImageProvider.Instance.Get( master.fix_id, sprite => { LinkImage = sprite; }); }
public void ChangeData(PacketStructUnit unitData, GlobalDefine.PartyCharaIndex partyCharaIndex, PacketStructUnit[] partyUnits) { PartyMemberStatusListItemContext selectUnitStatus = UnitStatusParams.Find(value => value.PartyCharaIndex == partyCharaIndex); SetUnitData(ref selectUnitStatus, unitData, partyUnits); UpdateOtherMemberStatus(partyCharaIndex, partyUnits); SetStatusParam(); }
public void AddData(PacketStructUnit unitData, GlobalDefine.PartyCharaIndex partyCharaIndex, PacketStructUnit[] partyUnits) { PartyMemberStatusListItemContext unitStatus = new PartyMemberStatusListItemContext(); unitStatus.PartyCharaIndex = partyCharaIndex; SetUnitData(ref unitStatus, unitData, partyUnits); UnitStatusParams.Add(unitStatus); }
/// <summary> /// ソートパラメータ設定(ユニット共通) /// </summary> /// <param name="_main"></param> /// <param name="_mainMaster"></param> /// <param name="_sub"></param> private void setSortParamUnit(PacketStructUnit _main, MasterDataParamChara _mainMaster, PacketStructUnit _sub) { CharaOnce baseChara = new CharaOnce(); if (_main.link_info == (uint)ServerDataDefine.CHARALINK_TYPE.CHARALINK_TYPE_BASE && _sub != null) { baseChara.CharaSetupFromParam( _mainMaster, (int)_main.level, (int)_main.limitbreak_lv, (int)_main.limitover_lv, (int)_main.add_pow, (int)_main.add_hp, _sub.id, (int)_sub.level, (int)_sub.add_pow, (int)_sub.add_hp, (int)_main.link_point, (int)_sub.limitover_lv ); } else { baseChara.CharaSetupFromParam( _mainMaster, (int)_main.level, (int)_main.limitbreak_lv, (int)_main.limitover_lv, (int)_main.add_pow, (int)_main.add_hp, 0, 0, 0, 0, 0, 0 ); } draw_id = (int)_mainMaster.draw_id; level = (int)_main.level; hp = baseChara.m_CharaHP; pow = baseChara.m_CharaPow; plus = baseChara.m_CharaPlusHP + baseChara.m_CharaPlusPow; cost = _mainMaster.party_cost; if (_main.link_info == (uint)ServerDataDefine.CHARALINK_TYPE.CHARALINK_TYPE_BASE && _sub != null) { cost += CharaLinkUtil.GetLinkUnitCost(_sub.id); } rare = (int)_mainMaster.rare; element = _mainMaster.element; kind = _mainMaster.kind; sub_kind = _mainMaster.sub_kind; limitover_lv = (int)_main.limitover_lv; charm = baseChara.m_CharaCharm; }
//---------------------------------------------------------------------------- /*! * @brief パラメータ操作:ユニット詳細用データ設定:選択ユニットのみ指定版 */ //---------------------------------------------------------------------------- static public void SetCharaDetailParam(PacketStructUnit cUnit) { m_CharaDetailCharaID = cUnit.id; //!< キャラ詳細:選択キャラID m_CharaDetailCharaLevel = cUnit.level; //!< キャラ詳細:選択キャラレベル m_CharaDetailCharaExp = cUnit.exp; //!< キャラ詳細:選択キャラ経験値 m_CharaDetailCharaAddPow = cUnit.add_pow; //!< キャラ詳細:選択キャラパラメータ補正値:攻撃力 m_CharaDetailCharaAddHP = cUnit.add_hp; //!< キャラ詳細:選択キャラパラメータ補正値:体力 m_CharaDetailCharaLBSkillLV = cUnit.limitbreak_lv; //!< キャラ詳細:選択キャラリミットブレイクスキルレベル m_CharaDetailCharaLOverLV = cUnit.limitover_lv; //!< キャラ詳細:選択キャラ限界突破レベル }
public void setupUnit(PacketStructUnit _mainUnit, PacketStructUnit _subUnit = null, bool bFakeLink = false, bool bPink = false) { MasterDataParamChara _master = MasterFinder <MasterDataParamChara> .Instance.Find((int)_mainUnit.id); if (_master == null) { return; } setup(_master, _mainUnit, _subUnit, bFakeLink, bPink); }
/// <summary> /// ユニット設定(お気に入り登録あり) /// </summary> /// <param name="_mainUnit"></param> /// <param name="_subUnit"></param> /// <param name="_unitContext"></param> public void SetUnitFavorite(PacketStructUnit _mainUnit, PacketStructUnit _subUnit, UnitGridContext _unitContext) { SetUnit(_mainUnit, _subUnit); m_bFavorite = true; m_UnitDetailPanel.IsViewFavorite = true; m_MainUnitContext = _unitContext; m_UnitDetailPanel.IsFavorite = MainMenuUtil.ChkFavoritedUnit(_mainUnit.unique_id); }
public void SetUnitParam(PacketStructUnit unit_data, MasterDataParamChara chara_master) { UnitParam = Array.Find(UserDataAdmin.Instance.m_UnitGridParamList, (v) => v.unique_id == unit_data.unique_id); if (UnitParam == null) { UnitParam = new UnitGridParam(unit_data, chara_master); } setSortParamUnit(UnitParam); }
/// <summary> /// 選択されているユニットかどうか /// </summary> /// <param name="_unit"></param> /// <returns></returns> bool IsSelectedUint(PacketStructUnit _unit) { //ベースに選択されている if (m_BaseUnit != null && m_BaseUnit.unique_id == _unit.unique_id) { return(true); } //選択されていない return(false); }
public void setupChara(uint _unit_id, PacketStructUnit _mainUnit) { MasterDataParamChara _masterMain = MasterFinder <MasterDataParamChara> .Instance.Find((int)_unit_id); if (_masterMain == null) { return; } CharaOnce m_CharaParam = new CharaOnce(); if (_mainUnit == null) { m_CharaParam.CharaSetupFromID( _unit_id, (int)1, (int)0, (int)0, (int)0, (int)0, 0, 0, 0, 0, 0, 0 ); } else { m_CharaParam.CharaSetupFromID( _mainUnit.id, (int)_mainUnit.level, (int)_mainUnit.limitbreak_lv, (int)_mainUnit.limitover_lv, (int)_mainUnit.add_pow, (int)_mainUnit.add_hp, 0, 0, 0, 0, 0, 0 ); } if (_masterMain.link_enable == MasterDataDefineLabel.BoolType.ENABLE) { AddLinkBonus(m_CharaParam, _masterMain); AddRaceBonus(_masterMain); AddLinkSkill(_masterMain, 0); AddLinkPassive(_masterMain); } }
static public void setupCharaParty(ref CharaParty _party, PacketStructUnit[] unitList, PacketStructUnit[] linkUnitList = null) { if (_party == null || unitList == null) { return; } CharaOnce[] acCharaList = new CharaOnce[(int)GlobalDefine.PartyCharaIndex.MAX]; for (int j = 0; j < unitList.Length; j++) { if (unitList[j] == null) { continue; } PacketStructUnit cBaseUnit = unitList[j]; // リンクの情報 int nLinkLimitOverLV = 0; uint nLinkId = 0; int nLinkLevel = 0; int nLinkPlusPow = 0; int nLinkPlusHp = 0; PacketStructUnit cLinkUnit; if (linkUnitList != null && linkUnitList.IsRange(j)) { cLinkUnit = linkUnitList[j]; } else { cLinkUnit = CharaLinkUtil.GetLinkUnit(cBaseUnit.link_unique_id); } if (cLinkUnit != null) { nLinkId = cLinkUnit.id; nLinkLevel = (int)cLinkUnit.level; nLinkPlusPow = (int)cLinkUnit.add_pow; nLinkPlusHp = (int)cLinkUnit.add_hp; nLinkLimitOverLV = (int)cLinkUnit.limitover_lv; } acCharaList[j] = new CharaOnce(); acCharaList[j].CharaSetupFromID(cBaseUnit.id, (int)cBaseUnit.level, (int)cBaseUnit.limitbreak_lv, (int)cBaseUnit.limitover_lv, (int)cBaseUnit.add_pow, (int)cBaseUnit.add_hp, nLinkId, nLinkLevel, nLinkPlusPow, nLinkPlusHp, (int)cBaseUnit.link_point, nLinkLimitOverLV); } _party.PartySetupMenu(acCharaList, false); }
public void SetUnitData(ref PartyMemberStatusListItemContext unitStatus, PacketStructUnit unitData, PacketStructUnit[] partyUnits) { if (unitStatus == null) { return; } MasterDataParamChara charMaster = null; if (unitData == null || unitData.id == 0) { unitStatus.HpText = ""; unitStatus.AtkText = ""; unitStatus.Cost = 0; unitStatus.Charm = 0; } else { charMaster = MasterFinder <MasterDataParamChara> .Instance.Find((int)unitData.id); SetUpCharaData(ref unitStatus, unitData, CharaLinkUtil.GetLinkUnit(unitData.link_unique_id), false, partyUnits); } MasterDataSkillActive skill1 = null; if (charMaster != null && charMaster.skill_active0 > 0) { skill1 = MasterFinder <MasterDataSkillActive> .Instance.Find((int)charMaster.skill_active0); } unitStatus.IsActiveSkill1Empty = (skill1 == null); unitStatus.Skill1Cost1 = (skill1 != null) ? MainMenuUtil.GetSkillElementIcon(skill1.cost1) : null; unitStatus.Skill1Cost2 = (skill1 != null) ? MainMenuUtil.GetSkillElementIcon(skill1.cost2) : null; unitStatus.Skill1Cost3 = (skill1 != null) ? MainMenuUtil.GetSkillElementIcon(skill1.cost3) : null; unitStatus.Skill1Cost4 = (skill1 != null) ? MainMenuUtil.GetSkillElementIcon(skill1.cost4) : null; unitStatus.Skill1Cost5 = (skill1 != null) ? MainMenuUtil.GetSkillElementIcon(skill1.cost5) : null; unitStatus.Skill1Color = (skill1 != null) ? MainMenuUtil.GetSkillElementColor("S1", skill1.skill_element) : null; MasterDataSkillActive skill2 = null; if (charMaster != null && charMaster.skill_active1 > 0) { skill2 = MasterFinder <MasterDataSkillActive> .Instance.Find((int)charMaster.skill_active1); } unitStatus.IsActiveSkill2Empty = (skill2 == null); unitStatus.Skill2Cost1 = (skill2 != null) ? MainMenuUtil.GetSkillElementIcon(skill2.cost1) : null; unitStatus.Skill2Cost2 = (skill2 != null) ? MainMenuUtil.GetSkillElementIcon(skill2.cost2) : null; unitStatus.Skill2Cost3 = (skill2 != null) ? MainMenuUtil.GetSkillElementIcon(skill2.cost3) : null; unitStatus.Skill2Cost4 = (skill2 != null) ? MainMenuUtil.GetSkillElementIcon(skill2.cost4) : null; unitStatus.Skill2Cost5 = (skill2 != null) ? MainMenuUtil.GetSkillElementIcon(skill2.cost5) : null; unitStatus.Skill2Color = (skill2 != null) ? MainMenuUtil.GetSkillElementColor("S2", skill2.skill_element) : null; }
/// <summary> /// 進化成功 /// </summary> /// <param name="_data"></param> private void resultSuccess(ServerApi.ResultData _data) { UserDataAdmin.Instance.m_StructPlayer = _data.UpdateStructPlayer <RecvEvolveUnit>((PacketStructPlayer)UserDataAdmin.Instance.m_StructPlayer); UserDataAdmin.Instance.ConvertPartyAssing(); //---------------------------------------- // 進化後のユニット情報を引き渡し //---------------------------------------- PacketStructUnit cAfterUnit = UserDataAdmin.Instance.SearchChara(m_BaseUnit.unique_id); if (cAfterUnit != null) { MainMenuParam.m_EvolveBaseAfter = new PacketStructUnit(); MainMenuParam.m_EvolveBaseAfter.Copy(cAfterUnit); } else { Debug.LogError("Blend Unit After None!"); } //Camera mainCamera = SceneObjReferMainMenu.Instance.m_MainMenuGroupCamera.GetComponent<Camera>(); m_UnitResult = UnitResult.Create(/*mainCamera,*/ UnitResult.ResultType.Evolve); if (m_UnitResult != null) { UnitResultEvolve resultEvolve = m_UnitResult.Parts.GetComponent <UnitResultEvolve>(); resultEvolve.Initialize( MainMenuParam.m_EvolveBaseBefore.id, MainMenuParam.m_EvolveBaseAfter.id, new uint[] { m_CharaEvol.unit_id_parts1, m_CharaEvol.unit_id_parts2, m_CharaEvol.unit_id_parts3 }, () => { resultEvolve.Show(HideUnitResult); buttonUnlock(); }); ResetAll(); return; } //リザルト表示できなかった(こちらに来ることはない) AndroidBackKeyManager.Instance.EnableBackKey(); ResetAll(); }
/// <summary> /// パーティメンバー一覧から作成したユニット情報配列を返す. /// </summary> /// <returns>ユニット情報配列</returns> private PacketStructUnit[] GetPartyPacketStructUnits() { var partyUnits = new PacketStructUnit[m_PartyMemberUnitGroup.Units.Count]; for (var i = 0; i < partyUnits.Length; i++) { if (m_PartyMemberUnitGroup.Units[i] == null) { continue; } partyUnits[i] = m_PartyMemberUnitGroup.Units[i].UnitData; } return(partyUnits); }
/// <summary> /// キャラクタID設定 /// </summary> /// <param name="_id"></param> public void SetCharaID(uint _id) { if (_id == 0) { return; } m_MainUnitMaster = MasterFinder <MasterDataParamChara> .Instance.Find((int)_id); if (m_MainUnitMaster == null) { return; } m_UnitId = _id; m_MainUnit = null; m_SubUnit = null; m_StatusType = StatusType.Catalog; //キャラクタ画像読み込み設定 CharaImage.UseUncompressed = true; CharaImage.SetCharaID(m_UnitId, true); //名前パネル m_UnitNamePanel.setup(m_MainUnitMaster); //進化 m_bEvolve = true; // 所持数 setupCharaCount(); //イラストレーター名 setupIllustrator(); //キャラ画像 IsViewImage = true; CharaImage.setAlpha(false); //お気に入り m_bFavorite = false; m_UnitDetailPanel.IsViewFavorite = false; // //OnSelectToggle(ToggleType.Status); //ローディング表示開始 LoadingManager.Instance.RequestLoadingStart(LOADING_TYPE.GUARD); }
public void setupSkill(MasterDataParamChara _masterMain, PacketStructUnit _mainUnit = null) { AllClear(); if (_masterMain != null) { AddLinkSkill(_masterMain, _mainUnit.link_point); AddLinkPassive(_masterMain); setActiveGray(false); } else { AddLinkSkill(null, 0); AddLinkPassive(null); setActiveGray(true); } }
//---------------------------------------------------------------------------- /*! * @brief */ //---------------------------------------------------------------------------- static public int GetPacketUnitCost(PacketStructUnit cPacketUnit) { if (cPacketUnit == null) { return(0); } MasterDataParamChara cCharaParam = MasterDataUtil.GetCharaParamFromID(cPacketUnit.id); if (cCharaParam == null) { return(0); } return(cCharaParam.party_cost); }
/// <summary> /// 通信成功 /// </summary> /// <param name="_data"></param> private void resultSuccess(ServerApi.ResultData _data) { buttonUnlock(); //---------------------------------------- // 情報反映 //---------------------------------------- long unBuildUpCharaUniqueID = 0; //uint unBuildUpType = (uint)BUILDUP_TYPE.BUILDUP_TYPE_RATE_1_00; UserDataAdmin.Instance.m_StructPlayer = _data.UpdateStructPlayer <RecvPointShopLimitOver>((PacketStructPlayer)UserDataAdmin.Instance.m_StructPlayer); UserDataAdmin.Instance.ConvertPartyAssing(); //unBuildUpType = _data.GetResult<RecvUnitBlendBuildUp>().result.blend_pattern; unBuildUpCharaUniqueID = m_BaseUnit.unique_id; //---------------------------------------- // 合成後のユニット情報を引き渡し //---------------------------------------- PacketStructUnit cAfterUnit = UserDataAdmin.Instance.SearchChara(unBuildUpCharaUniqueID); if (cAfterUnit != null) { MainMenuParam.m_BlendBuildUpUnitAfter = new PacketStructUnit(); MainMenuParam.m_BlendBuildUpUnitAfter.Copy(cAfterUnit); } else { Debug.LogError("Blend Unit After None!"); } //---------------------------------------- // 強化合成演出ページへ移行 //---------------------------------------- SoundUtil.PlaySE(SEID.SE_MAINMENU_BLEND_EXEC); //Camera mainCamera = SceneObjReferMainMenu.Instance.m_MainMenuGroupCamera.GetComponent<Camera>(); m_UnitResult = UnitResult.Create(/*mainCamera,*/ UnitResult.ResultType.Builup); if (m_UnitResult != null) { UnitResultBuildup buildup = m_UnitResult.Parts.GetComponent <UnitResultBuildup>(); buildup.setup(m_UnitStatusPanel, m_unitResultBuildupModel, ResetAll); return; } ResetAll(); }
/// <summary> /// ベース選択で選択できるユニットかどうか /// </summary> /// <param name="_unit"></param> /// <returns></returns> private bool CheckBaseUnit(PacketStructUnit _unit) { //リンクしている・されている if (_unit.link_info != (uint)CHARALINK_TYPE.CHARALINK_TYPE_NONE) { return(false); } //進化先があるか? UnitGridParam unitGridParam = UserDataAdmin.Instance.SearchUnitGridParam(_unit.unique_id); if (!unitGridParam.evolve) { return(false); } return(true); }