private void KeepAliveCallback(object sender, ElapsedEventArgs elapsedEventArgs) { if (!IsConnected || _isDisposed) { return; } try { byte[] keepAliveBytes = PacketProtocol <TMessageType> .WrapKeepaliveMessage(); _socket.BeginSend(keepAliveBytes, 0, keepAliveBytes.Length, 0, new AsyncCallback(SendCallback), _socket); } catch (SocketException e) { OnDisconnect(e); } }
public void SendKeepAlivePacket() { Send(PacketProtocol.WrapKeepaliveMessage()); }