public void CleanClientPackets() { foreach (var packet in ClientPacketsToClean) { PacketObjPool.Return(packet); } ClientPacketsToClean.Clear(); }
private void ClientReceivedPacket(byte[] rawData) { try { var packet = MyAPIGateway.Utilities.SerializeFromBinary <Packet>(rawData); if (packet == null) { Log.Line($"ClientReceivedPacket null packet"); return; } var packetSize = rawData.Length; var report = Reporter.ReportPool.Get(); report.Receiver = NetworkReporter.Report.Received.Client; report.PacketSize = packetSize; Reporter.ReportData[packet.PType].Add(report); var packetObj = PacketObjPool.Get(); packetObj.ErrorPacket.RecievedTick = Tick; packetObj.Packet = packet; packetObj.PacketSize = packetSize; packetObj.Report = report; ProccessClientPacket(packetObj); } catch (Exception ex) { Log.Line($"Exception in ClientReceivedPacket: {ex}"); } }
internal void PurgeAll() { PurgedAll = true; FutureEvents.Purge((int)Tick); foreach (var comp in CompsToStart) { if (comp?.Platform != null) { CloseComps(comp.MyCube); } } foreach (var readd in CompReAdds) { if (!readd.Ai.Closed) { readd.Ai.AiForceClose(); } if (readd.Comp?.Platform != null) { CloseComps(readd.Comp.MyCube); } } foreach (var comp in CompsDelayed) { if (comp?.Platform != null) { CloseComps(comp.MyCube); } } foreach (var gridAi in DelayedAiClean) { if (!gridAi.Closed) { gridAi.AiForceClose(); } } PlatFormPool.Clean(); CompsToStart.ClearImmediate(); DelayedAiClean.ClearImmediate(); CompsDelayed.Clear(); CompReAdds.Clear(); GridAiPool.Clean(); PurgeTerminalSystem(this); HudUi.Purge(); TerminalMon.Purge(); foreach (var reports in Reporter.ReportData.Values) { foreach (var report in reports) { report.Clean(); Reporter.ReportPool.Return(report); } reports.Clear(); } Reporter.ReportData.Clear(); Reporter.ReportPool.Clean(); PacketsToClient.Clear(); PacketsToServer.Clear(); AcqManager.Clean(); CleanSounds(true); foreach (var e in Emitters) { e.StopSound(true); } foreach (var e in Av.HitEmitters) { e.StopSound(true); } foreach (var e in Av.FireEmitters) { e.StopSound(true); } foreach (var e in Av.TravelEmitters) { e.StopSound(true); } Emitters.Clear(); Av.HitEmitters.Clear(); Av.FireEmitters.Clear(); Av.TravelEmitters.Clear(); foreach (var item in EffectedCubes) { var cubeid = item.Key; var blockInfo = item.Value; var functBlock = blockInfo.FunctBlock; if (functBlock == null || functBlock.MarkedForClose) { _effectPurge.Enqueue(cubeid); continue; } functBlock.EnabledChanged -= ForceDisable; functBlock.Enabled = blockInfo.FirstState; functBlock.SetDamageEffect(false); if (HandlesInput) { functBlock.AppendingCustomInfo -= blockInfo.AppendCustomInfo; } _effectPurge.Enqueue(cubeid); } while (_effectPurge.Count != 0) { EffectedCubes.Remove(_effectPurge.Dequeue()); } Av.Glows.Clear(); Av.AvShotPool.Clean(); DeferedUpBlockTypeCleanUp(true); BlockTypeCleanUp.Clear(); foreach (var map in GridToInfoMap.Keys) { RemoveGridFromMap(map); } GridToInfoMap.Clear(); GridMapPool.Clean(); DirtyGridsTmp.Clear(); foreach (var structure in WeaponPlatforms.Values) { foreach (var system in structure.WeaponSystems) { system.Value.PreFirePairs.Clear(); system.Value.FireWhenDonePairs.Clear(); system.Value.FirePerShotPairs.Clear(); system.Value.RotatePairs.Clear(); system.Value.ReloadPairs.Clear(); foreach (var ammo in system.Value.AmmoTypes) { ammo.AmmoDef.Const.PrimeEntityPool?.Clean(); ammo.AmmoDef.Const.HitDefaultSoundPairs.Clear(); ammo.AmmoDef.Const.HitVoxelSoundPairs.Clear(); ammo.AmmoDef.Const.HitShieldSoundPairs.Clear(); ammo.AmmoDef.Const.HitFloatingSoundPairs.Clear(); ammo.AmmoDef.Const.HitPlayerSoundPairs.Clear(); ammo.AmmoDef.Const.TravelSoundPairs.Clear(); ammo.AmmoDef.Const.CustomSoundPairs.Clear(); } } structure.WeaponSystems.Clear(); } WeaponPlatforms.Clear(); foreach (var gridToMap in GridToBlockTypeMap) { foreach (var map in gridToMap.Value) { ConcurrentListPool.Return(map.Value); } gridToMap.Value.Clear(); BlockTypePool.Return(gridToMap.Value); } GridToBlockTypeMap.Clear(); foreach (var playerGrids in PlayerEntityIdInRange) { playerGrids.Value.Clear(); } PlayerEntityIdInRange.Clear(); DirtyGridInfos.Clear(); DsUtil.Purge(); DsUtil2.Purge(); ShootingWeapons.Clear(); WeaponToPullAmmo.Clear(); AmmoToPullQueue.Clear(); ChargingWeaponsIndexer.Clear(); WeaponsToRemoveAmmoIndexer.Clear(); ChargingWeapons.Clear(); Hits.Clear(); HomingWeapons.Clear(); GridToMasterAi.Clear(); Players.Clear(); IdToCompMap.Clear(); AllArmorBaseDefinitions.Clear(); HeavyArmorBaseDefinitions.Clear(); AllArmorBaseDefinitions.Clear(); AcquireTargets.Clear(); LargeBlockSphereDb.Clear(); SmallBlockSphereDb.Clear(); AnimationsToProcess.Clear(); _subTypeIdToWeaponDefs.Clear(); WeaponDefinitions.Clear(); SlimsSortedList.Clear(); _destroyedSlims.Clear(); _destroyedSlimsClient.Clear(); _slimHealthClient.Clear(); _slimsSet.Clear(); _turretDefinitions.Clear(); _tmpNearByBlocks.Clear(); foreach (var av in Av.AvShots) { av.GlowSteps.Clear(); Av.AvShotPool.Return(av); } Av.AvShotPool.Clean(); Av.AvBarrels1.Clear(); Av.AvBarrels2.Clear(); Av.AvShots.Clear(); Av.HitSounds.Clear(); foreach (var errorpkt in ClientSideErrorPkt) { errorpkt.Packet.CleanUp(); } ClientSideErrorPkt.Clear(); GridEffectPool.Clean(); GridEffectsPool.Clean(); BlockTypePool.Clean(); ConcurrentListPool.Clean(); TargetInfoPool.Clean(); PacketObjPool.Clean(); InventoryMoveRequestPool.Clean(); WeaponCoreBlockDefs.Clear(); VanillaIds.Clear(); VanillaCoreIds.Clear(); WeaponCoreFixedBlockDefs.Clear(); WeaponCoreTurretBlockDefs.Clear(); VoxelCaches.Clear(); ArmorCubes.Clear(); foreach (var p in Projectiles.ProjectilePool) { p.Info?.AvShot?.AmmoEffect?.Stop(); } Projectiles.ShrapnelToSpawn.Clear(); Projectiles.ShrapnelPool.Clean(); Projectiles.FragmentPool.Clean(); Projectiles.ActiveProjetiles.Clear(); Projectiles.ProjectilePool.Clear(); Projectiles.HitEntityPool.Clean(); Projectiles.VirtInfoPool.Clean(); DbsToUpdate.Clear(); GridTargetingAIs.Clear(); DsUtil = null; DsUtil2 = null; SlimsSortedList = null; Settings = null; StallReporter = null; TerminalMon = null; Physics = null; Camera = null; Projectiles = null; TrackingAi = null; UiInput = null; TargetUi = null; Placer = null; TargetGps = null; SApi.Unload(); SApi = null; Api = null; ApiServer = null; Reporter = null; WeaponDefinitions = null; AnimationsToProcess = null; ProjectileTree.Clear(); ProjectileTree = null; Av = null; HudUi = null; AllDefinitions = null; SoundDefinitions = null; ActiveCockPit = null; ActiveControlBlock = null; ControlledEntity = null; TmpStorage = null; }
private void ProccessServerPacket(byte[] rawData) { var packet = MyAPIGateway.Utilities.SerializeFromBinary <Packet>(rawData); if (packet == null) { return; } var packetSize = rawData.Length; var report = Reporter.ReportPool.Get(); report.Receiver = NetworkReporter.Report.Received.Server; report.PacketSize = packetSize; Reporter.ReportData[packet.PType].Add(report); var packetObj = PacketObjPool.Get(); packetObj.ErrorPacket.RecievedTick = Tick; packetObj.Packet = packet; packetObj.PacketSize = packetSize; packetObj.Report = report; switch (packetObj.Packet.PType) { case PacketType.ClientMouseEvent: { ServerClientMouseEvent(packetObj); break; } case PacketType.ActiveControlUpdate: { ServerActiveControlUpdate(packetObj); break; } case PacketType.FakeTargetUpdate: { ServerFakeTargetUpdate(packetObj); break; } case PacketType.AmmoCycleRequest: { ServerAmmoCycleRequest(packetObj); break; } case PacketType.ReticleUpdate: { ServerReticleUpdate(packetObj); break; } case PacketType.PlayerControlRequest: { ServerPlayerControlRequest(packetObj); break; } case PacketType.ClientAiAdd: case PacketType.ClientAiRemove: { ServerClientAiExists(packetObj); break; } case PacketType.OverRidesUpdate: { ServerOverRidesUpdate(packetObj); break; } case PacketType.RequestMouseStates: { ServerRequestMouseStates(packetObj); break; } case PacketType.RequestShootUpdate: { ServerRequestShootUpdate(packetObj); break; } case PacketType.FixedWeaponHitEvent: { ServerFixedWeaponHitEvent(packetObj); break; } case PacketType.RequestSetRof: case PacketType.RequestSetGuidance: case PacketType.RequestSetOverload: case PacketType.RequestSetRange: case PacketType.RequestSetDps: { ServerUpdateSetting(packetObj); break; } case PacketType.FocusUpdate: case PacketType.FocusLockUpdate: case PacketType.NextActiveUpdate: case PacketType.ReleaseActiveUpdate: { ServerFocusUpdate(packetObj); break; } case PacketType.ProblemReport: { ServerRequestReport(packetObj); break; } case PacketType.TerminalMonitor: { ServerTerminalMonitor(packetObj); break; } default: packetObj.Report.PacketValid = false; Reporter.ReportData[PacketType.Invalid].Add(packetObj.Report); break; } if (!packetObj.Report.PacketValid) { Log.LineShortDate(packetObj.ErrorPacket.Error, "net"); } PacketObjPool.Return(packetObj); }