private void ManagePlayerLeave(PacketLeaveGameAnswer packetLeaveGame) { GameManager.PlayerInfos.Remove(packetLeaveGame.PlayerId); if (m_lines.ContainsKey(packetLeaveGame.PlayerId)) { Destroy(m_lines[packetLeaveGame.PlayerId].gameObject); m_lines.Remove(packetLeaveGame.PlayerId); } }
private void ManageLeaveGameAnswerPacket(PacketLeaveGameAnswer packet) { Console.WriteLine("Leaved game : " + (packet.IsSuccess ? "success" : "failed")); }