示例#1
0
    // вызывается из потока собыйти unity
    static private PacketCreateReady create(PacketHeader packet)
    {
        PacketCreate create = UnityEngine.JsonUtility.FromJson <PacketCreate>(packet.json_data);

        switch (create.type)
        {
        case "camera":
            return(new PacketCreateReady(create_camera(packet)));

        case "manipulator1":
            return(new PacketCreateReady(create_manipulator1(packet)));

        case "manipulator2":
            return(new PacketCreateReady(create_manipulator2(packet)));

        case "thing":
            return(new PacketCreateReady(create_thing(packet)));

        case "table":
            return(new PacketCreateReady(create_table(packet)));

        default:
            return(new PacketCreateReady(0));
        }
    }
示例#2
0
    // в потоке клиента нельзя вызывать, только из потока событий unity
    static private int create_table(PacketHeader packet)
    {
        maxid++;
        PacketCreate create = UnityEngine.JsonUtility.FromJson <PacketCreate>(packet.json_data);

        delete(create.idname);
        PacketTable data = UnityEngine.JsonUtility.FromJson <PacketTable>(packet.json_data);

        tables[maxid]          = table.Create(data.model, data.x, data.y, data.z, data.ex, data.ey, data.ez, data.scale, data.kinematic);
        idnames[create.idname] = maxid;
        return(maxid);
    }
示例#3
0
    // в потоке клиента нельзя вызывать, только из потока событий unity
    static private int create_manipulator2(PacketHeader packet)
    {
        maxid++;
        PacketCreate create = UnityEngine.JsonUtility.FromJson <PacketCreate>(packet.json_data);

        delete(create.idname);
        device dev = new manipulator2();

        ((manipulator2)dev).config = UnityEngine.JsonUtility.FromJson <configmanipulator2>(packet.json_data);
        dev.Place();
        devices[maxid]         = dev;
        idnames[create.idname] = maxid;
        return(maxid);
    }
示例#4
0
    // в потоке клиента нельзя вызывать, только из потока событий unity
    static private int create_camera(PacketHeader packet)
    {
        maxid++;
        PacketCreate create = UnityEngine.JsonUtility.FromJson <PacketCreate>(packet.json_data);

        delete(create.idname);
        UnityEngine.GameObject obj       = UnityEngine.GameObject.Instantiate(UnityEngine.Resources.Load("camera/camera", typeof(UnityEngine.GameObject)) as UnityEngine.GameObject);
        PacketSetcamera        setcamera = UnityEngine.JsonUtility.FromJson <PacketSetcamera>(packet.json_data);

        obj.GetComponent <camera>().targetposition = new UnityEngine.Vector3(setcamera.x0, setcamera.y0, setcamera.z0);
        obj.transform.position = new UnityEngine.Vector3(setcamera.x1, setcamera.y1, setcamera.z1);
        cameras[maxid]         = obj;
        idnames[create.idname] = maxid;
        return(maxid);
    }