public void OnPacketSendPlayerInfo(NetClient net, PacketC2SSendPlayerInfo c2SData) { var player = GameServer.Instance.PlayerManager.GetPlayer(net.ClientId); if (player != null) { player.Name = c2SData.Name; player.HeadId = c2SData.HeadId; } }
public void UpdatePlayerInfo(string name, int headId) { var data = new PacketC2SSendPlayerInfo(name, headId).Data; client.Send(data); }