/// <summary> /// Probably some sort of global channel message /// </summary> public void NotSure(string text, string something) { var builder = new PacketBuilder(Packets.SendToClient.Message); builder.AddString(text); // source player builder.AddU8((byte)MessageTypes.NotSure); // message type builder.AddString(something); // source player builder.Send(_player); }
public void Private(string fromName, string message) { var builder = new PacketBuilder(Packets.SendToClient.Message); builder.AddString(fromName); // source player builder.AddU8((byte)MessageTypes.Private); // message type builder.AddString(message); builder.Send(_player); }
public void LocalMessage(Position pos, string fromName, string message, byte speechType) { var builder = new PacketBuilder(Packets.SendToClient.Message); builder.AddString(fromName); // source player builder.AddU8(speechType); // message type builder.AddPosition(pos); builder.AddString(message); builder.Send(_player); }
public void Yell(Position pos, string fromName, string message) { var builder = new PacketBuilder(Packets.SendToClient.Message); builder.AddString(fromName); // source player builder.AddU8((byte)MessageTypes.Yell); // message type builder.AddPosition(pos); builder.AddString(message.ToUpper()); builder.Send(_player); }
public void Creature(Position pos, string message) { var builder = new PacketBuilder(Packets.SendToClient.Message); builder.AddString(""); // source player builder.AddU8((byte)MessageTypes.Creature); // message type builder.AddPosition(pos); builder.AddString(message); builder.Send(_player); }
public byte[] ToBytes() { PacketBuilder builder = new PacketBuilder(); builder.AddInt32(PACKET_HEADER); builder.AddByte((byte)_type); builder.AddString(_gameTitle); builder.AddVersion(_gameVersion); builder.AddIPAddress(_sourceIP); builder.AddIPAddress(_destinationIP); builder.AddString(_playerName); AddInstanceBytes(builder); builder.AddInt32(PACKET_FOOTER); return(builder.ToBytes()); }
public void Open(byte newContainerIndex, Item container, ItemStructure strucc, bool childContainer = true) { var builder = new PacketBuilder(Packets.SendToClient.OpenContainer); builder.AddU8(newContainerIndex); // container index builder.AddU16(container.Id); // container look id? the one identifying the container builder.AddString(strucc.Name); builder.AddU8(strucc.ContainerSize); builder.AddU8((byte)(childContainer ? 1 : 0)); // 0 == root container, 1 == child container var inside = container.Inside; if (inside == null) { builder.AddU8(0); } else { builder.AddU8((byte) inside.Count); for (int i = 0; i < inside.Count; i++) { builder.AddItem(inside[i]); } } _player.OpenContainer(container); builder.Send(_player); }
private static void NewMethod1(Player player, Item item, ItemStructure strucc) { var builder = new PacketBuilder(Packets.SendToClient.OpenContainer); builder.AddU8(0); // container index builder.AddU16(item.Id); // container look id? the one identifying the container builder.AddString(strucc.Name); builder.AddU8(strucc.ContainerSize); builder.AddU8(0); // root container, 1 == child container var inside = player.Equipment.Backpack.Inside; if (inside == null) { builder.AddU8(0); } else { builder.AddU8((byte)inside.Count); for (int i = 0; i < inside.Count; i++) { builder.AddItem(inside[i]); } } player.OpenContainer(player.Equipment.Backpack); builder.Send(player); }
public void LookAt(string message) { var builder = new PacketBuilder(Packets.SendToClient.SpecialMessage); builder.AddU8(0x13); builder.AddString(message); builder.Send(_player); }
public void ServerBroadcast(string message) { var builder = new PacketBuilder(Packets.SendToClient.SpecialMessage); builder.AddU8(0xF); builder.AddString(message); builder.Send(_player); }
public static void SendSorryMessageBox(this Socket connection, string message) { var builder = new PacketBuilder(); builder.AddPacketId(Packets.SendToClient.SorryMessageBox); builder.AddString(message); builder.Send(connection); }
public void Sorry(string message) { var builder = new PacketBuilder(); builder.AddPacketId(Packets.SendToClient.SorryMessageBox); builder.AddString(message); builder.Send(_player.Connection); }
public void AdvanceOrRaid(string message) { var builder = new PacketBuilder(Packets.SendToClient.SpecialMessage); builder.AddU8(0x10); builder.AddString(message); builder.Send(_player); }
public void StatusAndConsole(string message) { var builder = new PacketBuilder(Packets.SendToClient.SpecialMessage); builder.AddU8(0x11); builder.AddString(message); builder.Send(_player); }
public void Animated(Position pos, Colors color, string message) { var builder = new PacketBuilder(Packets.SendToClient.AnimatedText); builder.AddPosition(pos); builder.AddU8((byte)color); builder.AddString(message); builder.Send(_player); }
private async Task HandleClientRequest() { var builder = new PacketBuilder(); builder.AddInt16(0x0003); builder.AddBytes(new byte[6]); builder.AddByte(0x01); builder.AddString("Infantry", 9); builder.AddBytes(new byte[16]); var buffer = builder.GetBytes(); await this.networkClient.SendAsync(buffer, buffer.Length); }
/// <summary> /// Serializes high score list to packet bytes. /// </summary> public byte[] ToBytes() { PacketBuilder builder = new PacketBuilder(); lock (this) { builder.AddUInt16((ushort)_scores.Count); foreach (HighScore score in _scores) { builder.AddString(score.Initials ?? ""); builder.AddInt32(score.Score); } } return(builder.ToBytes()); }
public IPacket BuildChatPacket(ChatType chatType, string chat, string targetCharacter) { IPacketBuilder packetBuilder = new PacketBuilder(PacketFamily.Talk, GetActionFromType(chatType)); if (chatType == ChatType.PM) { if (string.IsNullOrEmpty(targetCharacter)) { throw new ArgumentException("Target character for PM must not be null or empty", nameof(targetCharacter)); } packetBuilder = packetBuilder.AddBreakString(targetCharacter); } packetBuilder = packetBuilder.AddString(chat); return(packetBuilder.Build()); }