public void SendLogin() { PacketBuffer _buffer = new PacketBuffer(); _buffer.AddInteger((int)ClientPackets.CSendMessages); _buffer.AddString("Nahilblblbl"); _buffer.AddString("231456"); SendData(_buffer.ToArray()); _buffer.Dispose(); }
public static void SendPlayerConnectionReady(Client player) { Console.WriteLine("Sending connection ready to player {0}.", player.index); PacketBuffer buffer = new PacketBuffer(); buffer.WriteServerPacket(ServerPackets.SPlayerConnectionReady); buffer.WriteInteger(player.index); SendDataTo(player.socket, buffer.ToArray()); buffer.Dispose(); }
public static void ThankYouServer() { PacketBuffer buffer = new PacketBuffer(); buffer.WriteInteger((int)ClientPackets.CThankYou); buffer.WriteString("Thank bruv, for letting me connect to ya server."); ClientTCP ctp = new ClientTCP(); ctp.SendData(buffer.ToArray()); buffer.Dispose(); }
private static void HandleStringMessage(int index, byte[] data) { PacketBuffer buffer = new PacketBuffer(); buffer.WriteBytes(data); buffer.ReadInteger(); string msg = buffer.ReadString(); buffer.Dispose(); Console.WriteLine(msg); }
public void HandleLoginOk(byte[] data) { PacketBuffer buffer = new PacketBuffer(); buffer.WriteBytes(data); buffer.ReadInteger(); int index = buffer.ReadInteger(); buffer.Dispose(); MenuManager.ChangeMenu(MenuManager.Menu.Teste); }
public static void HandleConnectionOK(int index, byte[] data) { PacketBuffer buffer = new PacketBuffer(); buffer.WriteBytes(data); buffer.ReadInteger(); string msg = buffer.ReadString(); buffer.Dispose(); MainWindow.WriteChatMessage(msg); }
public static void Send_QuickPlaySessionInfo(int index, string json) { PacketBuffer buffer = new PacketBuffer(); buffer.WriteInt((int)ServerPackets.S_SendQuickPlaySessionInfo); buffer.WriteString(json); Console.WriteLine(index); Console.WriteLine(json); SendDataTo(index, buffer.ToArray()); buffer.Dispose(); }
private static void HandleConnectionOK(byte[] data) { PacketBuffer buffer = new PacketBuffer(); buffer.WriteBytes(data); buffer.ReadInteger(); string msg = buffer.ReadString(); buffer.Dispose(); Console.WriteLine(msg); TCPClient.ThankYouServer(); }
/// <summary> /// Buffer: /// int PacketNum; /// string race; /// </summary> private static void HandleGetSkillBuild(ClientTCP client, byte[] data) { PacketBuffer buffer = new PacketBuffer(); buffer.WriteBytes(data); buffer.ReadInteger(); string race = buffer.ReadString(); buffer.Dispose(); short[] skillBuild = client.accountData.AccountSkillBuilds.IgnisBuild.ToArray(); SendDataTCP.SendSkillBuild(client, skillBuild, race); }
public static void HandleNetworkInformation(byte[] data) { int packetnum; PacketBuffer buffer = new PacketBuffer(); buffer.WriteBytes(data); packetnum = buffer.ReadInteger(); buffer.Dispose(); if (Packets.TryGetValue(packetnum, out Packet_ Packet)) { Packet.Invoke(data); } }
private static void HandleThankYou(int index, byte[] data) { PacketBuffer buffer = new PacketBuffer(); buffer.WriteBytes(data); buffer.ReadInteger(); string msg = buffer.ReadString(); buffer.Dispose(); System.Diagnostics.Debug.WriteLine(string.Format("From {0}: {1}", index, msg)); }
public static void ConnectPlayerToMatch(Client player, Match match) { Console.WriteLine("Connect player {0} to match {1}.", player.index, match.index); PacketBuffer buffer = new PacketBuffer(); buffer.WriteServerPacket(ServerPackets.SConnectToMatch); buffer.WriteInteger(match.index); buffer.WriteInteger(match.port); SendDataTo(player.socket, buffer.ToArray()); buffer.Dispose(); }
private void HandleConnectionOK(byte[] data) { PacketBuffer buffer = new PacketBuffer(); buffer.WriteBytes(data); buffer.ReadInteger(); string msg = buffer.ReadString(); buffer.Dispose(); Logger.Log(msg); }
public void SendInventory(int index, bool newLoot = false) { var buffer = new PacketBuffer(); buffer.AddInteger((int)SInventory); var player = _userService.ActiveUsers.Find(p => p.Id == Types.PlayerIds[index]); buffer.AddArray(player.Inventory.ToArray()); buffer.AddInteger(player.Credits); SendData(index, buffer.ToArray()); buffer.Dispose(); }
public static void SendAlert(Client player, string text) { Console.WriteLine("Sending alert to player {0}.", player.index); PacketBuffer buffer = new PacketBuffer(); buffer.WriteServerPacket(ServerPackets.SAlert); buffer.WriteString(text); SendDataTo(player.socket, buffer.ToArray()); buffer.Dispose(); }
private void HandePlayerCount(byte[] data) { PacketBuffer buffer = new PacketBuffer(); buffer.WriteBytes(data); buffer.ReadInt32(); PlayerCount = buffer.ReadInt32(); buffer.Dispose(); //code Debug.Log("Players: " + PlayerCount); }
private void DestroySyncedObejct(PacketBuffer buffer) { int entityID = buffer.ReadInteger(); SyncedEntity entityToDestroy = GetSyncedEntity(entityID); syncedEntities.Remove(entityToDestroy); Destroy(entityToDestroy.gameObject); buffer.Dispose(); }
private static void HandleGalaxy(byte[] data) { InterfaceGUI.AddChats(@"Galaxy downloaded.", Color.DarkOliveGreen); var buffer = new PacketBuffer(); buffer.AddBytes(data); buffer.GetInteger(); GameLogic.Galaxy = buffer.GetList <Star>(); GameLogic.CollectPlanets(); InterfaceGUI.PopulateMap(); buffer.Dispose(); }
private void GoodRegister(byte[] data) { var buffer = new PacketBuffer(); buffer.AddBytes(data); buffer.GetInteger(); GameLogic.PlayerIndex = buffer.GetInteger(); // Index on server side buffer.Dispose(); ctcp.SendLogin(); MenuManager.Clear(2); InterfaceGUI.AddChats(@"Registration successful.", Color.DarkOliveGreen); }
private static void HandleConnectionReady(byte[] data) { PacketBuffer buffer = new PacketBuffer(); buffer.WriteBytes(data); buffer.ReadInteger(); string message = buffer.ReadString(); buffer.Dispose(); Console.WriteLine(message); }
public void RelayChat(int index, string str) { var buffer = new PacketBuffer(); var player = _userService.ActiveUsers.Find(p => p.Id == Types.PlayerIds[index]); var newString = player.Name + ": " + str; buffer.AddInteger((int)SMessage); buffer.AddInteger((int)Chat); buffer.AddString(newString); BroadcastData(buffer.ToArray()); buffer.Dispose(); }
private void HandleThankYou(int index, byte[] data) { PacketBuffer buffer = new PacketBuffer(); buffer.WriteBytes(data); buffer.ReadInteger(); string msg = buffer.ReadString(); buffer.Dispose(); Logger.Log(msg); }
public void SendClientReady() { Debug.Log(Status); if (Status == ClientStatus.NotReady) { PacketBuffer buffer = new PacketBuffer(); buffer.WriteInt32((int)ClientPackets.CReadySignal); SendData(buffer.ToArray()); buffer.Dispose(); Status = ClientStatus.Ready; } }
private static void HandleThankYou(int index, byte[] data) { PacketBuffer buffer = new PacketBuffer(); buffer.WriteByte(data); buffer.ReadInteger(); string msg = buffer.ReadString(); buffer.Dispose(); //add your code you want to execute here: Debug.Log(msg); }
public static void HandleNetworkInfromation(int index, byte[] data) { int Packetnum; PacketBuffer buffer = new PacketBuffer(); Packet_ Packet; buffer.WriteByte(data); Packetnum = buffer.ReadInteger(); buffer.Dispose(); if (Packets.TryGetValue(Packetnum, out Packet)) { Packet.Invoke(index, data); } }
public void HandleData(byte[] data) { PacketBuffer buffer = new PacketBuffer(); buffer.WriteBytes(data); int packet = buffer.ReadInteger(); buffer.Dispose(); if (_packets.TryGetValue(packet, out Packets _packet)) { _packet.Invoke(data); } }
private static void HandleThankYou(int index, byte[] data) { PacketBuffer buffer = new PacketBuffer(); buffer.WriteBytes(data); buffer.ReadInteger(); string msg = buffer.ReadString(); buffer.Dispose(); //Add your code you want to execute here... Console.WriteLine(msg); }
public static void SendImage() { string imgPath = Application.dataPath + "/Initial/test.png"; //Debug.Log(imgPath); byte[] imageData = File.ReadAllBytes(imgPath); PacketBuffer buffer = new PacketBuffer(); buffer.WriteInteger((int)ClientPackets.CThankYou); buffer.WriteByte(imageData); SendData(buffer.ToArray()); buffer.Dispose(); }
public void HandleNetworkInformation(int index, byte[] data) { PacketBuffer buffer = new PacketBuffer(); buffer.WriteBytes(data); int packetNum = buffer.ReadInt32(); buffer.Dispose(); if (Packets.TryGetValue(packetNum, out Packet_ Packet)) { Packet.Invoke(index, data); } }
public void SendXP(int index) { var buffer = new PacketBuffer(); buffer.AddInteger((int)SLevelUp); var player = _userService.ActiveUsers.Find(p => p.Id == Types.PlayerIds[index]); buffer.AddInteger(player.Level); buffer.AddInteger(player.Exp); SendData(index, buffer.ToArray()); buffer.Dispose(); }
public void PacketBufferTest1() { PacketBuffer buffer = new PacketBuffer(); buffer.Dispose(); try { buffer.Write(1); } catch (Exception) { return; } throw new Exception("error"); }
private void LoadPostData(string contentType, PacketBuffer buffer, string name = null) { if (contentType == null) { string data = buffer.ReadString((int) buffer.AvailableBytes()); if(name != null) _postData.Add(name, data); } else if (contentType == "application/x-www-form-urlencoded") { string stringData = buffer.ReadString((int) buffer.AvailableBytes()); foreach (string q in stringData.Split('&')) { int valueStartPoint = q.IndexOf("=", System.StringComparison.Ordinal); if (valueStartPoint == -1 && q.Length > valueStartPoint + 1) continue; _postData.Add(q.Substring(0, valueStartPoint), q.Substring(valueStartPoint + 1)); } } else if (contentType.StartsWith("multipart/form-data;")) { byte[] p = System.Text.Encoding.UTF8.GetBytes(string.Format("\r\n--{0}", contentType.Substring(contentType.IndexOf("boundary=") + 9))); long len = 0; while ((len = buffer.FindBytes(p)) > -1) { var buf = new PacketBuffer(); buf.WriteBytes(buffer.ReadBytes((int)len)); buffer.ReadBytes(p.Length); buf.BeginBufferIndex(); buf.ReadLine(); var hDictionary = new Dictionary<string, string>(); string h = ""; while((h = buf.ReadLine()) != "") { if (h == null) break; int valueStartIndex = h.IndexOf(": ", System.StringComparison.Ordinal); if (valueStartIndex == -1) continue; string key = h.Substring(0, valueStartIndex).ToLower(); string value = h.Substring(valueStartIndex + 2, h.Length - valueStartIndex - 2); hDictionary.Add(key, value); } if (hDictionary.Count != 0) { string pname = hDictionary["content-disposition"].Substring( hDictionary["content-disposition"].IndexOf("name") + 6); pname = pname.Substring(0, pname.Length - 1); string type = null; try { type = hDictionary["content-type"]; } catch (Exception) { } LoadPostData(type, buf, pname); } buf.Dispose(); } } else if (name != null) { string tempName = Path.GetTempFileName(); var stream = new FileStream(tempName, FileMode.OpenOrCreate, FileAccess.Write); byte[] data = new byte[1024]; int len; while((len = buffer.Read(data, 0, 1024)) > 0) stream.Write(data, 0, len); stream.Close(); ((Dictionary<string, string>)_postData["FILES"]).Add(name, tempName); } }