static public Create ( string name, Vector3 pos ) : PackedSprite, | ||
name | string | Name to give to the new GameObject. |
pos | Vector3 | Position, in world space, where the new object should be created. |
return | PackedSprite, |
static public Create ( string name, Vector3 pos ) : PackedSprite, | ||
name | string | Name to give to the new GameObject. |
pos | Vector3 | Position, in world space, where the new object should be created. |
return | PackedSprite, |