public UnorderedRayEnumerator(PackedBvh bvh, Ray ray) { _bvh = bvh; _ray = ray; _nodes = null; Current = -1; CurrentDist = float.MaxValue; Reset(); }
private MaterialBvh(PackedBvh bvh, TriangleData[] tri, IReadOnlyCollection <string> table) { _bvh = bvh; _triangles = tri; _strings = table; }