public static Manifest GetCurrentManifest() { var buildTarget = EditorUserBuildSettings.activeBuildTarget; string channelName = PackageUtils.GetCurSelectedChannel().ToString(); string path = PackageUtils.GetAssetbundleManifestPath(buildTarget, channelName); Manifest manifest = new Manifest(); if (File.Exists(path)) { AssetBundle assetBundle = AssetBundle.LoadFromFile(path); manifest.LoadFromAssetbundle(assetBundle); assetBundle.Unload(false); } return(manifest); }