void Start() { Physics2D.IgnoreLayerCollision(11, 11); Physics2D.IgnoreLayerCollision(11, 13); Physics2D.IgnoreLayerCollision(12, 13); Physics2D.IgnoreLayerCollision(10, 13); PlayerPrefs.SetInt("points", 0); pacman = GameObject.Find("Pacman").GetComponent <PacManScript>(); ghost[0] = GameObject.Find("RedGost").GetComponent <GostControllerScript>(); ghost[1] = GameObject.Find("PinkGost").GetComponent <GostControllerScript>(); ghost[2] = GameObject.Find("LightBlueGost").GetComponent <GostControllerScript>(); ghost[3] = GameObject.Find("YellowGost").GetComponent <GostControllerScript>(); audioSource = GetComponent <AudioSource>(); board = GameObject.Find("Board"); volumeOn.gameObject.SetActive(true); volumeOff.gameObject.SetActive(false); volumeOn.enabled = true; volumeOff.enabled = false; init(); }
private void Start() { pacman = GameObject.Find("Pacman").GetComponent <PacManScript>(); rb = GetComponent <Rigidbody2D>(); gate = GameObject.Find("Gate"); initGhost(); getOutOfHome = false; }
void Start() { for (int i = 0; i < 4; i++) { ghostPoints[i].SetActive(false); } startPoint = transform.position; source = GetComponent <AudioSource>(); pacman = GameObject.Find("Pacman").GetComponent <PacManScript>(); gostAI = GameObject.Find(transform.name).GetComponent <GostAI>(); gostScript = GameObject.Find(transform.name).GetComponent <GostScript>(); gostGoHomeAIScript = GameObject.Find(transform.name).GetComponent <GhostGoHomeAIScript>(); initGhost(); }