private void Start() { for (int i = 0; i < 2; i++) { p[0] = GameObject.FindGameObjectWithTag("Player"); p[1] = GameObject.FindGameObjectWithTag("Player2"); pDeath[0] = p[0].GetComponent <P_Death>(); pDeath[1] = p[1].GetComponent <P_Death>(); } playerVent = GetComponent <P_Vent>(); playerControl = GetComponent <P_controls>(); playerPushPull = GetComponent <P_pushPull>(); playerThrow = GetComponent <P_throw>(); leverInteract = GetComponent <P_mechanismTrigger>(); playerVelocity = GetComponent <Rigidbody2D>(); }
private void Start() { pThrow = GetComponent <P_throw>(); }