private void Start() { playerVent = GetComponent <P_Vent>(); playerControl = GetComponent <P_controls>(); playerPushPull = GetComponent <P_pushPull>(); playerVelocity = GetComponent <Rigidbody2D>(); }
void Start() { rb2d = GetComponent <Rigidbody2D>(); control = GetComponent <P_controls>(); // Offset Y tempYSize = GetComponent <BoxCollider2D>().size.y / 2; player[0] = GameObject.FindGameObjectWithTag("Player"); player[1] = GameObject.FindGameObjectWithTag("Player2"); keyHold = GetComponent <P_keyHold>(); cam = Camera.main; }
private void Update() { if (pControls == null) { pControls = GetComponentInParent <P_controls>(); } if (pControls.OnLadder) { bc2d.enabled = false; } else { bc2d.enabled = true; } }
private void Start() { for (int i = 0; i < 2; i++) { p[0] = GameObject.FindGameObjectWithTag("Player"); p[1] = GameObject.FindGameObjectWithTag("Player2"); pDeath[0] = p[0].GetComponent <P_Death>(); pDeath[1] = p[1].GetComponent <P_Death>(); } playerVent = GetComponent <P_Vent>(); playerControl = GetComponent <P_controls>(); playerPushPull = GetComponent <P_pushPull>(); playerThrow = GetComponent <P_throw>(); leverInteract = GetComponent <P_mechanismTrigger>(); playerVelocity = GetComponent <Rigidbody2D>(); }