public GamePlayerData setPlayerData(bool isPlayerSide, P_Hero heroData, Dictionary <string, string> units, Dictionary <string, string> skills) { if (heroData == null) { return(null); } string[] u = new string[5]; u[0] = units[UnitSlot.U1]; u[1] = units[UnitSlot.U2]; u[2] = units[UnitSlot.U3]; u[3] = units[UnitSlot.U4]; u[4] = units[UnitSlot.U5]; string[] s = new string[3]; s[0] = skills[SkillSlot.S1]; s[1] = skills[SkillSlot.S2]; s[2] = skills[SkillSlot.S3]; GamePlayerData gpd = new GamePlayerData(heroData.name); DebugManager.instance.setPlayerData(gpd, isPlayerSide, heroData.name, heroData.selEqts[HeroParts.HEAD], heroData.selEqts[HeroParts.BODY], heroData.selEqts[HeroParts.WEAPON], heroData.selEqts[HeroParts.VEHICLE], u, s, DebugManager.instance.pvpAi); return(gpd); }
private void refreshSlots() { if (string.IsNullOrEmpty(nowHero) || GameDataManager.instance.serverHeroData.ContainsKey(nowHero) == false) { Debug.LogError("Error!"); return; } P_Hero heroData = GameDataManager.instance.serverHeroData[nowHero]; partsSlots[0].setStringData(heroData.selEqts[HeroParts.HEAD], false); partsSlots[1].setStringData(heroData.selEqts[HeroParts.BODY], false); partsSlots[2].setStringData(heroData.selEqts[HeroParts.WEAPON], false); partsSlots[3].setStringData(heroData.selEqts[HeroParts.VEHICLE], false); foreach (UIHeroInventorySlot ps in partsSlots) { ps.slotType = BaseSlot.InventorySlotType.HeroInfoSlot; } int i = 0; foreach (string u in GameDataManager.instance.getSelectUnitRunes(nowHero)) { if (string.IsNullOrEmpty(u)) { summonSlots[i].setData(null); } else { GameIDData gd = new GameIDData(); gd.parse(u, GameIDData.Type.Unit); summonSlots[i].setData(gd); summonSlots[i].slotType = BaseSlot.InventorySlotType.HeroInfoSlot; } ++i; } i = 0; foreach (string s in GameDataManager.instance.getSelectSkillRunes(nowHero)) { if (string.IsNullOrEmpty(s)) { skillSlots[i].setData(null); } else { GameIDData gd = new GameIDData(); gd.parse(s, GameIDData.Type.Skill); skillSlots[i].setData(gd); skillSlots[i].slotType = BaseSlot.InventorySlotType.HeroInfoSlot; } ++i; } }
void setData(P_Hero mainHero, P_Hero subHero, Dictionary <string, string> mainUnit, Dictionary <string, string> mainSkill, Dictionary <string, string> subUnit, Dictionary <string, string> subSkill) { _mainHero = mainHero; _subHero = subHero; _leoUnits = null; _leoSkills = null; _chloeUnits = null; _chloeSkills = null; _kileyUnits = null; _kileySkills = null; switch (mainHero.name) { case Character.LEO: _leoUnits = mainUnit; _leoSkills = mainSkill; break; case Character.CHLOE: _chloeUnits = mainUnit; _chloeSkills = mainSkill; break; case Character.KILEY: _kileyUnits = mainUnit; _kileySkills = mainSkill; break; } if (subHero != null) { switch (subHero.name) { case Character.LEO: _leoUnits = subUnit; _leoSkills = subSkill; break; case Character.CHLOE: _chloeUnits = subUnit; _chloeSkills = subSkill; break; case Character.KILEY: _kileyUnits = subUnit; _kileySkills = subSkill; break; } } }
public void myData() { show(); _mainHero = GameDataManager.instance.serverHeroData[GameDataManager.instance.selectHeroId]; _leoUnits = GameDataManager.instance.selectUnitRunes[Character.LEO]; _leoSkills = GameDataManager.instance.selectSkillRunes[Character.LEO]; if (GameDataManager.instance.selectUnitRunes.TryGetValue(Character.KILEY, out _kileyUnits) == false) { _kileyUnits = null; } if (GameDataManager.instance.selectSkillRunes.TryGetValue(Character.KILEY, out _kileySkills) == false) { _kileySkills = null; } if (GameDataManager.instance.selectUnitRunes.TryGetValue(Character.CHLOE, out _chloeUnits) == false) { _chloeUnits = null; } if (GameDataManager.instance.selectSkillRunes.TryGetValue(Character.CHLOE, out _chloeSkills) == false) { _chloeSkills = null; } if (GameDataManager.instance.selectSubHeroId != null) { if (GameDataManager.instance.serverHeroData.TryGetValue(GameDataManager.instance.selectSubHeroId, out _subHero) == false) { _subHero = null; } } else { _subHero = null; } draw(GameDataManager.instance.maxAct, GameDataManager.instance.name, GameDataManager.instance.champLeague); btnVisit.gameObject.SetActive(false); }
void setData(P_Hero mainHero, P_Hero subHero, Dictionary <string, string> leoUnit, Dictionary <string, string> leoSkill, Dictionary <string, string> kileyUnit, Dictionary <string, string> kileySkill, Dictionary <string, string> chloeUnit, Dictionary <string, string> chloeSkill) { _mainHero = mainHero; _subHero = subHero; _leoUnits = leoUnit; _leoSkills = leoSkill; _kileyUnits = kileyUnit; _kileySkills = kileySkill; _chloeUnits = chloeUnit; _chloeSkills = chloeSkill; }
void parseSelectHero(P_Hero p) { if (p == null) { return; } if (heroes.ContainsKey(p.name) == false) { heroes.Add(p.name, new GamePlayerData(p.name)); } heroes[p.name].level = level; heroes[p.name].setHead(p.selEqts[HeroParts.HEAD]); heroes[p.name].setBody(p.selEqts[HeroParts.BODY]); heroes[p.name].setWeapon(p.selEqts[HeroParts.WEAPON]); heroes[p.name].setVehicle(p.selEqts[HeroParts.VEHICLE]); serverHeroData[p.name] = p; }
public void onCompleteReceivePlaySigong() { P_Sigong p = GameManager.me.uiManager.popupInstantDungeon.selectSigongData; if (p.roundId.StartsWith("PVP")) { DebugManager.instance.pvpPlayerData = TestModeData.getTestModePlayerData(selectSigongData.roundId.Substring(4), false, "AI_PVP6"); DebugManager.instance.pvpPlayerData2 = null; UIPlay.pvpleagueGrade = 6; UIPlay.pvpImageUrl = DebugManager.instance.pvpPlayerData.id; UIPlay.playerImageUrl = PandoraManager.instance.localUser.image_url; GameManager.me.stageManager.setNowRound(GameManager.info.roundData["PVP"], GameType.Mode.Sigong); } else { GameManager.me.stageManager.setNowRound(GameManager.info.roundData[GameManager.me.uiManager.popupInstantDungeon.selectSigongData.roundId], GameType.Mode.Sigong); } GameManager.me.stageManager.sigongData = p; hide(); GameManager.me.uiManager.showLoading(); GamePlayerData gpd = null; if (string.IsNullOrEmpty(p.forcedDeck) == false) { if (p.forcedDeck == "HERO_SELECT") { gpd = selectHeroData; } else { gpd = TestModeData.getTestModePlayerData(p.forcedDeck, true, DebugManager.instance.ai, p.handicap); } } if (gpd == null) { if (string.IsNullOrEmpty(p.handicap) == false) { string heroId = GameDataManager.instance.selectHeroId; gpd = new GamePlayerData(heroId); P_Hero heroData = GameDataManager.instance.serverHeroData[GameDataManager.instance.selectHeroId]; string[] u = new string[5]; string[] s = new string[3]; if (p.handicap == WSDefine.HANDICAP_TYPE_UNIT || p.handicap == WSDefine.HANDICAP_TYPE_BOTH) { u[0] = string.Empty; u[1] = string.Empty; u[2] = string.Empty; u[3] = string.Empty; u[4] = string.Empty; } else { u = GameDataManager.instance.getSelectUnitRunes(null); } if (p.handicap == WSDefine.HANDICAP_TYPE_SKILL || p.handicap == WSDefine.HANDICAP_TYPE_BOTH) { s[0] = string.Empty; s[1] = string.Empty; s[2] = string.Empty; } else { s = GameDataManager.instance.getSelectSkillRunes(null); } DebugManager.instance.setPlayerData(gpd, true, heroData.name, heroData.selEqts[HeroParts.HEAD], heroData.selEqts[HeroParts.BODY], heroData.selEqts[HeroParts.WEAPON], heroData.selEqts[HeroParts.VEHICLE], u, s); } } GameManager.me.startGame(0.5f, gpd); }