// ------------------------------------------------------------------------------------ /* Debug用 * void OnGUI() { * GUI.Label (new Rect (120, 10, 200, 20), "Attacker: " + controller.ToString ()); * GUI.Label (new Rect (120, 50, 200, 20), "Attacker: " + conditionStatus.ToString()); * } * //*/ // Use this for initialization void Start() { startPos = this.transform.position; p_funcList = new P_Delegate[] { Skill1, Skill4 }; controller = ReadyMode.Instance; controller.Enter(this); skillBtnGenerate(); HideSkillBtn(); }
// Use this for initialization void Start() { startPos = this.transform.position; p_funcList = new P_Delegate[] { Skill4, Skill1, Skill2, Skill3 }; Set_b_Status(BattelStatus.NORMAL); controller = ReadyMode.Instance; controller.Enter(this); skillBtnGenerate(); HideKirenBtn(); //--------- /*foreach (ConditionStatus status in Enum.GetValues(typeof(ConditionStatus))) { * if (!CheckFlag (status)) * Debug.Log (Enum.GetName (typeof(ConditionStatus), status)); * }*/ }