/**
  *      The actual dominant eye as entered by the user, modifying the optimal eye suggested by the calibration.
  *      An alternative option to setting the dominant eye would be to repeat calibration, QueryCalibDominantEye until desired result is reached.
  *      The dominant eye is a preference of visual input from one eye over the other.
  *      This is the eye relied on in the gaze inference algorithm.
  */
 public void SetDominantEye(PXCMFaceData.GazeCalibData.DominantEye eye)
 {
     PXCMFaceConfiguration_GazeConfiguration_SetDominantEye(instance, eye);
 }
 internal static extern void PXCMFaceConfiguration_GazeConfiguration_SetDominantEye(IntPtr instance, PXCMFaceData.GazeCalibData.DominantEye eye);