/** * The actual dominant eye as entered by the user, modifying the optimal eye suggested by the calibration. * An alternative option to setting the dominant eye would be to repeat calibration, QueryCalibDominantEye until desired result is reached. * The dominant eye is a preference of visual input from one eye over the other. * This is the eye relied on in the gaze inference algorithm. */ public void SetDominantEye(PXCMFaceData.GazeCalibData.DominantEye eye) { PXCMFaceConfiguration_GazeConfiguration_SetDominantEye(instance, eye); }
internal static extern void PXCMFaceConfiguration_GazeConfiguration_SetDominantEye(IntPtr instance, PXCMFaceData.GazeCalibData.DominantEye eye);